- moved some code to better places.
- allow GL version 3.0 in Windows, too.
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4 changed files with 11 additions and 11 deletions
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@ -127,14 +127,6 @@ void OpenGLFrameBuffer::InitializeState()
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gl_LoadExtensions();
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Super::InitializeState();
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int v;
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glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, &v);
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gl.maxuniforms = v;
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glGetIntegerv(GL_MAX_UNIFORM_BLOCK_SIZE, &v);
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gl.maxuniformblock = v;
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glGetIntegerv(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, &v);
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gl.uniformblockalignment = v;
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if (first)
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{
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first=false;
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