- moved some code to better places.

- allow GL version 3.0 in Windows, too.
This commit is contained in:
Christoph Oelckers 2014-09-14 23:01:57 +02:00
commit 32f08adaf3
4 changed files with 11 additions and 11 deletions

View file

@ -127,14 +127,6 @@ void OpenGLFrameBuffer::InitializeState()
gl_LoadExtensions();
Super::InitializeState();
int v;
glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, &v);
gl.maxuniforms = v;
glGetIntegerv(GL_MAX_UNIFORM_BLOCK_SIZE, &v);
gl.maxuniformblock = v;
glGetIntegerv(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, &v);
gl.uniformblockalignment = v;
if (first)
{
first=false;