- moved some code to better places.
- allow GL version 3.0 in Windows, too.
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4 changed files with 11 additions and 11 deletions
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@ -814,7 +814,7 @@ CCMD(textureinfo)
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if (tex->gl_info.SystemTexture[0] || tex->gl_info.SystemTexture[1] || tex->gl_info.Material[0] || tex->gl_info.Material[1])
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{
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int lump = tex->GetSourceLump();
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Printf(PRINT_LOG, "Texture '%s' (Index %d, Lump %d, Name '%s'):\n", (const char*)(tex->Name), i, lump, Wads.GetLumpFullName(lump));
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Printf(PRINT_LOG, "Texture '%s' (Index %d, Lump %d, Name '%s'):\n", tex->Name.GetChars(), i, lump, Wads.GetLumpFullName(lump));
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if (tex->gl_info.Material[0])
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{
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Printf(PRINT_LOG, "in use (normal)\n");
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