- moved some code to better places.

- allow GL version 3.0 in Windows, too.
This commit is contained in:
Christoph Oelckers 2014-09-14 23:01:57 +02:00
commit 32f08adaf3
4 changed files with 11 additions and 11 deletions

View file

@ -814,7 +814,7 @@ CCMD(textureinfo)
if (tex->gl_info.SystemTexture[0] || tex->gl_info.SystemTexture[1] || tex->gl_info.Material[0] || tex->gl_info.Material[1])
{
int lump = tex->GetSourceLump();
Printf(PRINT_LOG, "Texture '%s' (Index %d, Lump %d, Name '%s'):\n", (const char*)(tex->Name), i, lump, Wads.GetLumpFullName(lump));
Printf(PRINT_LOG, "Texture '%s' (Index %d, Lump %d, Name '%s'):\n", tex->Name.GetChars(), i, lump, Wads.GetLumpFullName(lump));
if (tex->gl_info.Material[0])
{
Printf(PRINT_LOG, "in use (normal)\n");