- renamed the 2D drawer in the GL renderer so that the same name can be used for the device-independent replacement.
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4 changed files with 15 additions and 15 deletions
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@ -160,7 +160,7 @@ void FGLRenderer::Initialize(int width, int height)
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mPresent3dRowShader = new FPresent3DRowShader();
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mShadowMapShader = new FShadowMapShader();
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mCustomPostProcessShaders = new FCustomPostProcessShaders();
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m2DDrawer = new F2DDrawer;
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m2DDrawer = new FGL2DDrawer;
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GetSpecialTextures();
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