- hooked low level buffers into render state.

It still needs to support the old interface so the code isn't really clean
This commit is contained in:
Christoph Oelckers 2018-10-27 10:55:35 +02:00
commit 332ab220ad
5 changed files with 56 additions and 9 deletions

View file

@ -122,7 +122,7 @@ void GLVertexBuffer::SetFormat(int numBindingPoints, int numAttributes, size_t s
}
}
void GLVertexBuffer::Bind(size_t *offsets)
void GLVertexBuffer::Bind(int *offsets)
{
int i = 0;