- hooked low level buffers into render state.
It still needs to support the old interface so the code isn't really clean
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5 changed files with 56 additions and 9 deletions
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@ -122,7 +122,7 @@ void GLVertexBuffer::SetFormat(int numBindingPoints, int numAttributes, size_t s
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}
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}
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void GLVertexBuffer::Bind(size_t *offsets)
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void GLVertexBuffer::Bind(int *offsets)
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{
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int i = 0;
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