- Fixed: The DECORATE expression evaluator was reading the operator token
from the wrong variable in a few places resulting in incorrect calculations. - Fixed: MP3/OGG music always looped because the looping flag was always set when FMOD was called to play it. - Removed upper limit of 1 for an actor's gravity factor. - Fixed: A_VileTarget spawned the fire at coordinate (target->x, target->x) instead of (target->x, target->y). (Old vanilla bug.) SVN r550 (trunk)
This commit is contained in:
parent
f94d971c06
commit
333ef105f7
5 changed files with 15 additions and 6 deletions
|
|
@ -75,7 +75,7 @@ void A_VileTarget (AActor *actor)
|
|||
|
||||
A_FaceTarget (actor);
|
||||
|
||||
fog = Spawn ("ArchvileFire", actor->target->x, actor->target->x,
|
||||
fog = Spawn ("ArchvileFire", actor->target->x, actor->target->y,
|
||||
actor->target->z, ALLOW_REPLACE);
|
||||
|
||||
actor->tracer = fog;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue