- Fixed: The DECORATE expression evaluator was reading the operator token

from the wrong variable in a few places resulting in incorrect calculations.
- Fixed: MP3/OGG music always looped because the looping flag was always
  set when FMOD was called to play it.
- Removed upper limit of 1 for an actor's gravity factor.
- Fixed: A_VileTarget spawned the fire at coordinate (target->x, target->x)
  instead of (target->x, target->y). (Old vanilla bug.)


SVN r550 (trunk)
This commit is contained in:
Christoph Oelckers 2007-09-27 11:30:23 +00:00
commit 333ef105f7
5 changed files with 15 additions and 6 deletions

View file

@ -75,7 +75,7 @@ void A_VileTarget (AActor *actor)
A_FaceTarget (actor);
fog = Spawn ("ArchvileFire", actor->target->x, actor->target->x,
fog = Spawn ("ArchvileFire", actor->target->x, actor->target->y,
actor->target->z, ALLOW_REPLACE);
actor->tracer = fog;