- Fixed: The DECORATE expression evaluator was reading the operator token

from the wrong variable in a few places resulting in incorrect calculations.
- Fixed: MP3/OGG music always looped because the looping flag was always
  set when FMOD was called to play it.
- Removed upper limit of 1 for an actor's gravity factor.
- Fixed: A_VileTarget spawned the fire at coordinate (target->x, target->x)
  instead of (target->x, target->y). (Old vanilla bug.)


SVN r550 (trunk)
This commit is contained in:
Christoph Oelckers 2007-09-27 11:30:23 +00:00
commit 333ef105f7
5 changed files with 15 additions and 6 deletions

View file

@ -1647,8 +1647,8 @@ static void ActorGravity (AActor *defaults, Baggage &bag)
{
SC_MustGetFloat ();
if (sc_Float < 0.f || sc_Float > 1.f)
SC_ScriptError ("Gravity must be in the range [0,1]");
if (sc_Float < 0.f)
SC_ScriptError ("Gravity must not be negative.");
defaults->gravity = FLOAT2FIXED (sc_Float);