- fixed: CF_FLY cannot be part of the player_t structure and be tracked properly. It needs to be part of the actor itself that has MF2_FLY set so it got moved to flags7.
- removed some fudging code that tried to work around the shortcomings of CF_FLY but was ultimately causing more problems than it solved.
This commit is contained in:
parent
c0eb39ec72
commit
337682934c
6 changed files with 8 additions and 14 deletions
|
|
@ -1235,15 +1235,6 @@ void G_FinishTravel ()
|
|||
pawn->AddToHash ();
|
||||
pawn->SetState(pawn->SpawnState);
|
||||
pawn->player->SendPitchLimits();
|
||||
// Sync the FLY flags.
|
||||
if (pawn->flags2 & MF2_FLY)
|
||||
{
|
||||
pawn->player->cheats |= CF_FLY;
|
||||
}
|
||||
else
|
||||
{
|
||||
pawn->player->cheats &= ~CF_FLY;
|
||||
}
|
||||
|
||||
for (inv = pawn->Inventory; inv != NULL; inv = inv->Inventory)
|
||||
{
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue