- fixed: CF_FLY cannot be part of the player_t structure and be tracked properly. It needs to be part of the actor itself that has MF2_FLY set so it got moved to flags7.

- removed some fudging code that tried to work around the shortcomings of CF_FLY but was ultimately causing more problems than it solved.
This commit is contained in:
Christoph Oelckers 2015-02-10 23:40:53 +01:00
commit 337682934c
6 changed files with 8 additions and 14 deletions

View file

@ -997,7 +997,8 @@ void APowerFlight::EndEffect ()
{
return;
}
if (!(Owner->player->cheats & CF_FLY))
if (!(Owner->flags7 & MF7_FLYCHEAT))
{
if (Owner->z != Owner->floorz)
{