- fixed: CF_FLY cannot be part of the player_t structure and be tracked properly. It needs to be part of the actor itself that has MF2_FLY set so it got moved to flags7.
- removed some fudging code that tried to work around the shortcomings of CF_FLY but was ultimately causing more problems than it solved.
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6 changed files with 8 additions and 14 deletions
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@ -997,7 +997,8 @@ void APowerFlight::EndEffect ()
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{
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return;
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}
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if (!(Owner->player->cheats & CF_FLY))
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if (!(Owner->flags7 & MF7_FLYCHEAT))
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{
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if (Owner->z != Owner->floorz)
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{
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