- fixed: CF_FLY cannot be part of the player_t structure and be tracked properly. It needs to be part of the actor itself that has MF2_FLY set so it got moved to flags7.
- removed some fudging code that tried to work around the shortcomings of CF_FLY but was ultimately causing more problems than it solved.
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6 changed files with 8 additions and 14 deletions
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@ -149,8 +149,7 @@ void cht_DoCheat (player_t *player, int cheat)
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case CHT_FLY:
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if (player->mo != NULL)
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{
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player->cheats ^= CF_FLY;
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if (player->cheats & CF_FLY)
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if ((player->mo->flags7 ^= MF7_FLYCHEAT) != 0)
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{
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player->mo->flags |= MF_NOGRAVITY;
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player->mo->flags2 |= MF2_FLY;
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