Make it compile
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5 changed files with 14 additions and 4 deletions
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@ -44,6 +44,8 @@ public:
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bool RenderBuffersEnabled() override;
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void SetViewportRects(IntRect *bounds) override;
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void BlurScene(float amount) override;
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IUniformBuffer *CreateUniformBuffer(size_t size, bool staticuse = false) override;
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// Retrieves a buffer containing image data for a screenshot.
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// Hint: Pitch can be negative for upside-down images, in which case buffer
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