- removed most of the specific options for legacy hardware and consolidated them in one variable (does not work yet.)
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4a0e082836
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3389a5a74e
27 changed files with 171 additions and 349 deletions
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@ -126,7 +126,7 @@ void FGLRenderer::RenderScreenQuad()
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void FGLRenderer::BloomScene()
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{
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// Only bloom things if enabled and no special fixed light mode is active
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if (!gl_bloom || !FGLRenderBuffers::IsEnabled() || gl_fixedcolormap != CM_DEFAULT)
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if (!gl_bloom || gl_fixedcolormap != CM_DEFAULT)
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return;
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FGLDebug::PushGroup("BloomScene");
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@ -212,7 +212,7 @@ void FGLRenderer::BloomScene()
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void FGLRenderer::TonemapScene()
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{
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if (gl_tonemap == 0 || !FGLRenderBuffers::IsEnabled())
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if (gl_tonemap == 0)
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return;
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FGLDebug::PushGroup("TonemapScene");
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@ -292,7 +292,7 @@ void FGLRenderer::ClearTonemapPalette()
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void FGLRenderer::LensDistortScene()
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{
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if (gl_lens == 0 || !FGLRenderBuffers::IsEnabled())
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if (gl_lens == 0)
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return;
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FGLDebug::PushGroup("LensDistortScene");
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