- Fixed: P_ChangeSector could incorrectly block movement when checking for

mid textures linked to a moving floor.
- Fixed AActor's bouncefactor definitions which I accidentally changed when
  adding wallbouncefactor.
- Fixed: A_SpawnItemEx added the floorclip offset to the z coordinate instead 
  of subtracting it.


SVN r1031 (trunk)
This commit is contained in:
Christoph Oelckers 2008-06-12 10:08:50 +00:00
commit 3397266e0f
4 changed files with 15 additions and 3 deletions

View file

@ -1548,7 +1548,7 @@ void A_SpawnItemEx(AActor * self)
xmom = newxmom;
}
AActor * mo = Spawn( missile, x, y, self->z + self->floorclip + zofs, ALLOW_REPLACE);
AActor * mo = Spawn( missile, x, y, self->z - self->floorclip + zofs, ALLOW_REPLACE);
InitSpawnedItem(self, mo, flags);
if (mo)
{