- Fixed: P_ChangeSector could incorrectly block movement when checking for
mid textures linked to a moving floor. - Fixed AActor's bouncefactor definitions which I accidentally changed when adding wallbouncefactor. - Fixed: A_SpawnItemEx added the floorclip offset to the z coordinate instead of subtracting it. SVN r1031 (trunk)
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4 changed files with 15 additions and 3 deletions
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@ -1548,7 +1548,7 @@ void A_SpawnItemEx(AActor * self)
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xmom = newxmom;
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}
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AActor * mo = Spawn( missile, x, y, self->z + self->floorclip + zofs, ALLOW_REPLACE);
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AActor * mo = Spawn( missile, x, y, self->z - self->floorclip + zofs, ALLOW_REPLACE);
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InitSpawnedItem(self, mo, flags);
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if (mo)
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{
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