allow optionally skipping initial wipe in in-game intermissions
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parent
206c2291d9
commit
33bae944f7
9 changed files with 26 additions and 24 deletions
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@ -947,14 +947,14 @@ DIntermissionController* F_StartFinale (const char *music, int musicorder, int c
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desc->mActions.Push(wiper);
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}
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return F_StartIntermission(desc, true, ending && endsequence != NAME_None);
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return F_StartIntermission(desc, FSTATE_EndingGame, true, ending && endsequence != NAME_None);
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}
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else if (ending)
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{
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FIntermissionDescriptor **pdesc = IntermissionDescriptors.CheckKey(endsequence);
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if (pdesc != NULL)
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{
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return F_StartIntermission(*pdesc, false, ending);
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return F_StartIntermission(*pdesc, FSTATE_EndingGame, false, ending);
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}
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}
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return nullptr;
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