allow optionally skipping initial wipe in in-game intermissions
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9 changed files with 26 additions and 24 deletions
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@ -550,7 +550,7 @@ static void HandleReply(player_t *player, bool isconsole, int nodenum, int reply
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}
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if (reply->GiveType->IsDescendantOf("SlideshowStarter"))
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G_StartSlideshow(primaryLevel, NAME_None);
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G_StartSlideshow(primaryLevel, NAME_None, FSTATE_InLevel);
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}
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else
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{
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