allow optionally skipping initial wipe in in-game intermissions

This commit is contained in:
Ricardo Luís Vaz Silva 2025-01-25 19:50:54 -03:00
commit 33bae944f7
9 changed files with 26 additions and 24 deletions

View file

@ -6747,7 +6747,7 @@ doplaysound: if (funcIndex == ACSF_PlayActorSound)
case ACSF_StartSlideshow:
MIN_ARG_COUNT(1);
G_StartSlideshow(Level, FName(Level->Behaviors.LookupString(args[0])));
G_StartSlideshow(Level, FName(Level->Behaviors.LookupString(args[0])), FSTATE_InLevel);
break;
case ACSF_GetSectorHealth: