allow optionally skipping initial wipe in in-game intermissions
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9 changed files with 26 additions and 24 deletions
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@ -6747,7 +6747,7 @@ doplaysound: if (funcIndex == ACSF_PlayActorSound)
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case ACSF_StartSlideshow:
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MIN_ARG_COUNT(1);
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G_StartSlideshow(Level, FName(Level->Behaviors.LookupString(args[0])));
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G_StartSlideshow(Level, FName(Level->Behaviors.LookupString(args[0])), FSTATE_InLevel);
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break;
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case ACSF_GetSectorHealth:
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