Merge branch 'master' into modern
# Conflicts: # src/gl/renderer/gl_renderer.cpp # src/gl/renderer/gl_renderer.h # src/gl/renderer/gl_renderstate.h # src/gl/system/gl_framebuffer.cpp # src/gl/system/gl_framebuffer.h
This commit is contained in:
commit
33ee0f3c27
15 changed files with 205 additions and 138 deletions
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@ -51,6 +51,8 @@ void AddLightAssociation(const char *actor, const char *frame, const char *light
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void InitializeActorLights(TArray<FLightAssociation> &LightAssociations);
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extern TArray<FString> usershaders;
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extern TArray<FString> usermaterials;
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extern TArray<FString> usershaderdefs;
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extern TDeletingArray<FLightDefaults *> LightDefaults;
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@ -1378,6 +1380,9 @@ class GLDefsParser
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bool iwad = false;
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int maplump = -1;
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FString maplumpname;
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FString materiallumpname = "shaders/glsl/material_normal.fp";
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FString texnameDefs = "";
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TArray<FString> texNameList;
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float speed = 1.f;
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sc.MustGetString();
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@ -1393,11 +1398,62 @@ class GLDefsParser
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sc.MustGetString();
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maplumpname = sc.String;
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}
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else if (sc.Compare("material"))
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{
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sc.MustGetString();
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materiallumpname = sc.String;
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}
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else if (sc.Compare("speed"))
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{
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sc.MustGetFloat();
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speed = float(sc.Float);
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}
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else if (sc.Compare("texture"))
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{
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sc.MustGetString();
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FString textureName = sc.String;
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for(FString &texName : texNameList)
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{
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if(!texName.Compare(textureName))
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{
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sc.ScriptError("Trying to redefine custom hardware shader texture '%s' in texture '%s'\n", textureName.GetChars(), tex? tex->Name.GetChars() : "(null)");
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}
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}
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texNameList.Push(textureName);
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sc.MustGetString();
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bool okay = false;
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for (int i = 0; i < MAX_CUSTOM_HW_SHADER_TEXTURES; i++)
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{
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if (!tex->CustomShaderTextures[i])
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{
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tex->CustomShaderTextures[i] = TexMan.FindTexture(sc.String, ETextureType::Any, FTextureManager::TEXMAN_TryAny);
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if (!tex->CustomShaderTextures[i])
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{
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sc.ScriptError("Custom hardware shader texture '%s' not found in texture '%s'\n", sc.String, tex? tex->Name.GetChars() : "(null)");
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}
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texnameDefs.AppendFormat("#define %s texture%d\n", textureName.GetChars(), i + 2);
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okay = true;
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break;
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}
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}
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if(!okay)
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{
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sc.ScriptError("Error: out of texture units in texture '%s'", tex? tex->Name.GetChars() : "(null)");
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}
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}
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else if(sc.Compare("define"))
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{
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sc.MustGetString();
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FString defineName = sc.String;
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FString defineValue = "";
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if(sc.CheckToken('='))
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{
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sc.MustGetString();
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defineValue = sc.String;
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}
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texnameDefs.AppendFormat("#define %s %s\n", defineName.GetChars(), defineValue.GetChars());
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}
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}
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if (!tex)
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{
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@ -1414,13 +1470,17 @@ class GLDefsParser
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tex->shaderspeed = speed;
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for (unsigned i = 0; i < usershaders.Size(); i++)
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{
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if (!usershaders[i].CompareNoCase(maplumpname))
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if (!usershaders[i].CompareNoCase(maplumpname) &&
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!usermaterials[i].CompareNoCase(materiallumpname) &&
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!usershaderdefs[i].Compare(texnameDefs))
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{
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tex->shaderindex = i + FIRST_USER_SHADER;
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return;
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}
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}
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tex->shaderindex = usershaders.Push(maplumpname) + FIRST_USER_SHADER;
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usermaterials.Push(materiallumpname);
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usershaderdefs.Push(texnameDefs);
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}
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}
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}
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