- use FShaderProgram through an abstract interface and remove all dependencies on the GL renderer from the shader definition source files.

This commit is contained in:
Christoph Oelckers 2018-06-13 22:08:55 +02:00
commit 3401876476
30 changed files with 190 additions and 158 deletions

View file

@ -41,6 +41,7 @@
#include "gl/data/gl_uniformbuffer.h"
#include "gl/models/gl_models.h"
#include "gl/stereo3d/gl_stereo3d.h"
#include "gl/shaders/gl_shaderprogram.h"
#include "gl_debug.h"
#include "r_videoscale.h"
@ -364,6 +365,12 @@ IUniformBuffer *OpenGLFrameBuffer::CreateUniformBuffer(size_t size, bool staticu
return new GLUniformBuffer(size, staticuse);
}
IShaderProgram *OpenGLFrameBuffer::CreateShaderProgram()
{
return new FShaderProgram;
}
void OpenGLFrameBuffer::UnbindTexUnit(int no)
{
FHardwareTexture::Unbind(no);