- use FShaderProgram through an abstract interface and remove all dependencies on the GL renderer from the shader definition source files.
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30 changed files with 190 additions and 158 deletions
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@ -45,6 +45,7 @@ public:
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void SetViewportRects(IntRect *bounds) override;
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void BlurScene(float amount) override;
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IUniformBuffer *CreateUniformBuffer(size_t size, bool staticuse = false) override;
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IShaderProgram *CreateShaderProgram() override;
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// Retrieves a buffer containing image data for a screenshot.
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