- use FShaderProgram through an abstract interface and remove all dependencies on the GL renderer from the shader definition source files.

This commit is contained in:
Christoph Oelckers 2018-06-13 22:08:55 +02:00
commit 3401876476
30 changed files with 190 additions and 158 deletions

View file

@ -19,15 +19,15 @@ typedef TFlags<ColormaskBits, uint8_t> Colormask;
class IRenderQueue
{
Colormask mColorMask;
Colormask mColorMask;
Colormask GetColorMask() const
{
return mColorMask;
}
Colormask GetColorMask() const
{
return mColorMask;
}
void SetColorMask(Colormask mask) = 0;
virtual void SetColorMask(Colormask mask) = 0;
};