- use FShaderProgram through an abstract interface and remove all dependencies on the GL renderer from the shader definition source files.
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8bf009bd89
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30 changed files with 190 additions and 158 deletions
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@ -19,15 +19,15 @@ typedef TFlags<ColormaskBits, uint8_t> Colormask;
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class IRenderQueue
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{
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Colormask mColorMask;
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Colormask mColorMask;
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Colormask GetColorMask() const
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{
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return mColorMask;
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}
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Colormask GetColorMask() const
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{
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return mColorMask;
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}
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void SetColorMask(Colormask mask) = 0;
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virtual void SetColorMask(Colormask mask) = 0;
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};
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