- Replaced toint/quickertoint with the portable routines from xs_Float.h. The
former used fistp, which is not portable across platforms, so cannot be used in the play simulation. They were only suitable for the renderer. xs_Float.h also has a very fast float->fixed conversion, so FLOAT2FIXED uses that now. (And I also learned that the FPU's round to nearest is not the rounding I learned in grade school but actually Banker's Rounding. I had no idea.) (Also, also, the only thing that could have made quickertoint faster than toint was that it stored a 32-bit int. I never timed them, and I doubt in practice there was any real difference between the two.) - Changed atan2f to atan2. Using floats is not a win, because the result is returned as a double on the x87 stack, which the caller then needs to cast down to a float using fst/fld. SVN r1990 (trunk)
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13 changed files with 56 additions and 83 deletions
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@ -201,13 +201,3 @@ static __forceinline SDWORD ksgn (SDWORD a)
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else if (a > 0) return 1;
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else return 0;
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}
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static __forceinline int toint (float v)
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{
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return int(v);
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}
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static __forceinline int quickertoint (float v)
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{
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return int(v);
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}
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