- separated the Doom specific parts from the compiler backend into a separate file, these parts now get invoked via callback hooks.
This commit is contained in:
parent
64dc9ac456
commit
3454314bb1
14 changed files with 1164 additions and 895 deletions
961
src/scripting/backend/codegen_doom.cpp
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961
src/scripting/backend/codegen_doom.cpp
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@ -0,0 +1,961 @@
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/*
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** codegen.cpp
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**
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** Compiler backend / code generation for ZScript and DECORATE
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**
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**---------------------------------------------------------------------------
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** Copyright 2008-2016 Christoph Oelckers
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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#include <stdlib.h>
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#include "cmdlib.h"
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#include "codegen.h"
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#include "codegen_doom.h"
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#include "v_text.h"
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#include "filesystem.h"
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#include "v_video.h"
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#include "utf8.h"
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#include "texturemanager.h"
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#include "m_random.h"
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#include "v_font.h"
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#include "templates.h"
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#include "actor.h"
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#include "p_lnspec.h"
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#include "g_levellocals.h"
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PFunction* FindBuiltinFunction(FName funcname);
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//==========================================================================
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//
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//
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//
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//==========================================================================
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bool isActor(PContainerType *type)
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{
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auto cls = PType::toClass(type);
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return cls ? cls->Descriptor->IsDescendantOf(RUNTIME_CLASS(AActor)) : false;
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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static FxExpression *CustomTypeCast(FxTypeCast *func, FCompileContext &ctx)
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{
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if (func->ValueType == TypeStateLabel)
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{
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auto& basex = func->basex;
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auto& ScriptPosition = func->ScriptPosition;
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if (basex->ValueType == TypeNullPtr)
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{
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auto x = new FxConstant(0, ScriptPosition);
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x->ValueType = TypeStateLabel;
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delete func;
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return x;
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}
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// Right now this only supports string constants. There should be an option to pass a string variable, too.
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if (basex->isConstant() && (basex->ValueType == TypeString || basex->ValueType == TypeName))
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{
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FString s= static_cast<FxConstant *>(basex)->GetValue().GetString();
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if (s.Len() == 0 && !ctx.FromDecorate) // DECORATE should never get here at all, but let's better be safe.
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{
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ScriptPosition.Message(MSG_ERROR, "State jump to empty label.");
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delete func;
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return nullptr;
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}
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FxExpression *x = new FxMultiNameState(s, basex->ScriptPosition);
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x = x->Resolve(ctx);
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basex = nullptr;
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delete func;
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return x;
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}
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else if (basex->IsNumeric() && basex->ValueType != TypeSound && basex->ValueType != TypeColor)
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{
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if (ctx.StateIndex < 0)
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{
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ScriptPosition.Message(MSG_ERROR, "State jumps with index can only be used in anonymous state functions.");
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delete func;
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return nullptr;
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}
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if (ctx.StateCount != 1)
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{
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ScriptPosition.Message(MSG_ERROR, "State jumps with index cannot be used on multistate definitions");
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delete func;
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return nullptr;
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}
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if (basex->isConstant())
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{
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int i = static_cast<FxConstant *>(basex)->GetValue().GetInt();
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if (i <= 0)
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{
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ScriptPosition.Message(MSG_ERROR, "State index must be positive");
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delete func;
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return nullptr;
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}
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FxExpression *x = new FxStateByIndex(ctx.StateIndex + i, ScriptPosition);
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x = x->Resolve(ctx);
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basex = nullptr;
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delete func;
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return x;
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}
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else
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{
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FxExpression *x = new FxRuntimeStateIndex(basex);
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x = x->Resolve(ctx);
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basex = nullptr;
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delete func;
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return x;
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}
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}
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}
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return func;
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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static bool CheckForCustomAddition(FxAddSub *func, FCompileContext &ctx)
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{
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if (func->left->ValueType == TypeState && func->right->IsInteger() && func->Operator == '+' && !func->left->isConstant())
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{
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// This is the only special case of pointer addition that will be accepted - because it is used quite often in the existing game code.
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func->ValueType = TypeState;
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func->right = new FxMulDiv('*', func->right, new FxConstant((int)sizeof(FState), func->ScriptPosition)); // multiply by size here, so that constants can be better optimized.
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func->right = func->right->Resolve(ctx);
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return true;
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}
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return false;
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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static FxExpression* CheckForDefault(FxIdentifier *func, FCompileContext &ctx)
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{
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auto& ScriptPosition = func->ScriptPosition;
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if (func->Identifier == NAME_Default)
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{
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if (ctx.Function == nullptr)
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{
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ScriptPosition.Message(MSG_ERROR, "Unable to access class defaults from constant declaration");
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delete func;
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return nullptr;
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}
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if (ctx.Function->Variants[0].SelfClass == nullptr)
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{
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ScriptPosition.Message(MSG_ERROR, "Unable to access class defaults from static function");
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delete func;
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return nullptr;
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}
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if (!isActor(ctx.Function->Variants[0].SelfClass))
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{
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ScriptPosition.Message(MSG_ERROR, "'Default' requires an actor type.");
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delete func;
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return nullptr;
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}
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FxExpression * x = new FxClassDefaults(new FxSelf(ScriptPosition), ScriptPosition);
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delete func;
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return x->Resolve(ctx);
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}
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// and line specials
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int num;
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if ((num = P_FindLineSpecial(func->Identifier.GetChars(), nullptr, nullptr)))
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{
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ScriptPosition.Message(MSG_DEBUGLOG, "Resolving name '%s' as line special %d\n", func->Identifier.GetChars(), num);
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auto newex = new FxConstant(num, ScriptPosition);
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delete func;
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return newex? newex->Resolve(ctx) : nullptr;
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}
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return func;
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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static FxExpression *ResolveForDefault(FxIdentifier *expr, FxExpression*& object, PContainerType* objtype, FCompileContext &ctx)
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{
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if (expr->Identifier == NAME_Default)
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{
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if (!isActor(objtype))
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{
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expr->ScriptPosition.Message(MSG_ERROR, "'Default' requires an actor type.");
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delete object;
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object = nullptr;
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return nullptr;
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}
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FxExpression * x = new FxClassDefaults(object, expr->ScriptPosition);
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object = nullptr;
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delete expr;
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return x->Resolve(ctx);
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}
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return expr;
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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FxExpression* CheckForMemberDefault(FxStructMember *func, FCompileContext &ctx)
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{
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auto& membervar = func->membervar;
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auto& classx = func->classx;
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auto& ScriptPosition = func->ScriptPosition;
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if (membervar->SymbolName == NAME_Default)
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{
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if (!classx->ValueType->isObjectPointer()
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|| !static_cast<PObjectPointer *>(classx->ValueType)->PointedClass()->IsDescendantOf(RUNTIME_CLASS(AActor)))
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{
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ScriptPosition.Message(MSG_ERROR, "'Default' requires an actor type");
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delete func;
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return nullptr;
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}
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FxExpression * x = new FxClassDefaults(classx, ScriptPosition);
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classx = nullptr;
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delete func;
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return x->Resolve(ctx);
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}
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return func;
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}
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//==========================================================================
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//
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// FxVMFunctionCall :: UnravelVarArgAJump
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//
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// Converts A_Jump(chance, a, b, c, d) -> A_Jump(chance, RandomPick[cajump](a, b, c, d))
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// so that varargs are restricted to either text formatting or graphics drawing.
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//
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//==========================================================================
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extern FRandom pr_cajump;
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static bool UnravelVarArgAJump(FxVMFunctionCall *func, FCompileContext &ctx)
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{
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auto& ArgList = func->ArgList;
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FArgumentList rplist;
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for (unsigned i = 1; i < ArgList.Size(); i++)
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{
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// This needs a bit of casting voodoo because RandomPick wants integer parameters.
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auto x = new FxIntCast(new FxTypeCast(ArgList[i], TypeStateLabel, true, true), true, true);
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rplist.Push(x->Resolve(ctx));
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ArgList[i] = nullptr;
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if (rplist[i - 1] == nullptr)
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{
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return false;
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}
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}
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FxExpression *x = new FxRandomPick(&pr_cajump, rplist, false, func->ScriptPosition, true);
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x = x->Resolve(ctx);
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// This cannot be done with a cast because that interprets the value as an index.
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// All we want here is to take the literal value and change its type.
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if (x) x->ValueType = TypeStateLabel;
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ArgList[1] = x;
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ArgList.Clamp(2);
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return x != nullptr;
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}
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static bool AJumpProcessing(FxVMFunctionCall *func, FCompileContext &ctx)
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{
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// Unfortunately the PrintableName is the only safe thing to catch this special case here.
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if (func->Function->Variants[0].Implementation->PrintableName.CompareNoCase("Actor.A_Jump [Native]") == 0)
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{
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// Unravel the varargs part of this function here so that the VM->native interface does not have to deal with it anymore.
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if (func->ArgList.Size() > 2)
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{
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auto ret = UnravelVarArgAJump(func, ctx);
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if (!ret)
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{
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return false;
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}
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}
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}
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return true;
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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bool CheckArgSize(FName fname, FArgumentList &args, int min, int max, FScriptPosition &sc);
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static FxExpression *ResolveGlobalCustomFunction(FxFunctionCall *func, FCompileContext &ctx)
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{
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auto& ScriptPosition = func->ScriptPosition;
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if (func->MethodName == NAME_GetDefaultByType)
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{
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if (CheckArgSize(NAME_GetDefaultByType, func->ArgList, 1, 1, ScriptPosition))
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{
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auto newfunc = new FxGetDefaultByType(func->ArgList[0]);
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func->ArgList[0] = nullptr;
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delete func;
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return newfunc->Resolve(ctx);
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}
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}
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int min, max, special;
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if (func->MethodName == NAME_ACS_NamedExecuteWithResult || func->MethodName == NAME_CallACS)
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{
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special = -ACS_ExecuteWithResult;
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min = 1;
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max = 5;
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}
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else
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{
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// This alias is needed because Actor has a Teleport function.
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if (func->MethodName == NAME_TeleportSpecial) func->MethodName = NAME_Teleport;
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special = P_FindLineSpecial(func->MethodName.GetChars(), &min, &max);
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}
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if (special != 0 && min >= 0)
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{
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int paramcount = func->ArgList.Size();
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if (ctx.Function == nullptr || ctx.Class == nullptr)
|
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{
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ScriptPosition.Message(MSG_ERROR, "Unable to call action special %s from constant declaration", func->MethodName.GetChars());
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delete func;
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return nullptr;
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}
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else if (paramcount < min)
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{
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ScriptPosition.Message(MSG_ERROR, "Not enough parameters for '%s' (expected %d, got %d)",
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func->MethodName.GetChars(), min, paramcount);
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delete func;
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return nullptr;
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}
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else if (paramcount > max)
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{
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ScriptPosition.Message(MSG_ERROR, "too many parameters for '%s' (expected %d, got %d)",
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func->MethodName.GetChars(), max, paramcount);
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delete func;
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return nullptr;
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}
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FxExpression *self = (ctx.Function && (ctx.Function->Variants[0].Flags & VARF_Method) && isActor(ctx.Class)) ? new FxSelf(ScriptPosition) : (FxExpression*)new FxConstant(ScriptPosition);
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FxExpression *x = new FxActionSpecialCall(self, special, func->ArgList, ScriptPosition);
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delete func;
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return x->Resolve(ctx);
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}
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return func;
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}
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|
||||
//==========================================================================
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//
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// FxActionSpecialCall
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//
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// If special is negative, then the first argument will be treated as a
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// name for ACS_NamedExecuteWithResult.
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//
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//==========================================================================
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FxActionSpecialCall::FxActionSpecialCall(FxExpression *self, int special, FArgumentList &args, const FScriptPosition &pos)
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: FxExpression(EFX_ActionSpecialCall, pos)
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{
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Self = self;
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Special = special;
|
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ArgList = std::move(args);
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||||
while (ArgList.Size() < 5)
|
||||
{
|
||||
ArgList.Push(new FxConstant(0, ScriptPosition));
|
||||
}
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
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||||
|
||||
FxActionSpecialCall::~FxActionSpecialCall()
|
||||
{
|
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SAFE_DELETE(Self);
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||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
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||||
|
||||
FxExpression *FxActionSpecialCall::Resolve(FCompileContext& ctx)
|
||||
{
|
||||
CHECKRESOLVED();
|
||||
bool failed = false;
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||||
|
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SAFE_RESOLVE_OPT(Self, ctx);
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||||
for (unsigned i = 0; i < ArgList.Size(); i++)
|
||||
{
|
||||
ArgList[i] = ArgList[i]->Resolve(ctx);
|
||||
if (ArgList[i] == nullptr)
|
||||
{
|
||||
failed = true;
|
||||
}
|
||||
else if (Special < 0 && i == 0)
|
||||
{
|
||||
if (ArgList[i]->ValueType == TypeString)
|
||||
{
|
||||
ArgList[i] = new FxNameCast(ArgList[i]);
|
||||
ArgList[i] = ArgList[i]->Resolve(ctx);
|
||||
if (ArgList[i] == nullptr)
|
||||
{
|
||||
failed = true;
|
||||
}
|
||||
}
|
||||
else if (ArgList[i]->ValueType != TypeName)
|
||||
{
|
||||
ScriptPosition.Message(MSG_ERROR, "Name expected for parameter %d", i);
|
||||
failed = true;
|
||||
}
|
||||
}
|
||||
else if (!ArgList[i]->IsInteger())
|
||||
{
|
||||
if (ArgList[i]->ValueType->GetRegType() == REGT_FLOAT /* lax */)
|
||||
{
|
||||
ArgList[i] = new FxIntCast(ArgList[i], ctx.FromDecorate);
|
||||
ArgList[i] = ArgList[i]->Resolve(ctx);
|
||||
if (ArgList[i] == nullptr)
|
||||
{
|
||||
delete this;
|
||||
return nullptr;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
ScriptPosition.Message(MSG_ERROR, "Integer expected for parameter %d", i);
|
||||
failed = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if (failed)
|
||||
{
|
||||
delete this;
|
||||
return nullptr;
|
||||
}
|
||||
ValueType = TypeSInt32;
|
||||
return this;
|
||||
}
|
||||
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
int BuiltinCallLineSpecial(int special, AActor *activator, int arg1, int arg2, int arg3, int arg4, int arg5)
|
||||
{
|
||||
return P_ExecuteSpecial(currentVMLevel , special, nullptr, activator, 0, arg1, arg2, arg3, arg4, arg5);
|
||||
}
|
||||
|
||||
DEFINE_ACTION_FUNCTION_NATIVE(DObject, BuiltinCallLineSpecial, BuiltinCallLineSpecial)
|
||||
{
|
||||
PARAM_PROLOGUE;
|
||||
PARAM_INT(special);
|
||||
PARAM_OBJECT(activator, AActor);
|
||||
PARAM_INT(arg1);
|
||||
PARAM_INT(arg2);
|
||||
PARAM_INT(arg3);
|
||||
PARAM_INT(arg4);
|
||||
PARAM_INT(arg5);
|
||||
|
||||
ACTION_RETURN_INT(P_ExecuteSpecial(currentVMLevel, special, nullptr, activator, 0, arg1, arg2, arg3, arg4, arg5));
|
||||
}
|
||||
|
||||
ExpEmit FxActionSpecialCall::Emit(VMFunctionBuilder *build)
|
||||
{
|
||||
unsigned i = 0;
|
||||
|
||||
// Call the BuiltinCallLineSpecial function to perform the desired special.
|
||||
static uint8_t reginfo[] = { REGT_INT, REGT_POINTER, REGT_INT, REGT_INT, REGT_INT, REGT_INT, REGT_INT };
|
||||
auto sym = FindBuiltinFunction(NAME_BuiltinCallLineSpecial);
|
||||
|
||||
assert(sym);
|
||||
auto callfunc = sym->Variants[0].Implementation;
|
||||
|
||||
FunctionCallEmitter emitters(callfunc);
|
||||
|
||||
emitters.AddParameterIntConst(abs(Special)); // pass special number
|
||||
emitters.AddParameter(build, Self);
|
||||
|
||||
|
||||
for (; i < ArgList.Size(); ++i)
|
||||
{
|
||||
FxExpression *argex = ArgList[i];
|
||||
if (Special < 0 && i == 0)
|
||||
{
|
||||
assert(argex->ValueType == TypeName);
|
||||
assert(argex->isConstant());
|
||||
emitters.AddParameterIntConst(-static_cast<FxConstant *>(argex)->GetValue().GetName().GetIndex());
|
||||
}
|
||||
else
|
||||
{
|
||||
assert(argex->ValueType->GetRegType() == REGT_INT);
|
||||
if (argex->isConstant())
|
||||
{
|
||||
emitters.AddParameterIntConst(static_cast<FxConstant *>(argex)->GetValue().GetInt());
|
||||
}
|
||||
else
|
||||
{
|
||||
emitters.AddParameter(build, argex);
|
||||
}
|
||||
}
|
||||
}
|
||||
ArgList.DeleteAndClear();
|
||||
ArgList.ShrinkToFit();
|
||||
|
||||
emitters.AddReturn(REGT_INT);
|
||||
return emitters.EmitCall(build);
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
FxClassDefaults::FxClassDefaults(FxExpression *X, const FScriptPosition &pos)
|
||||
: FxExpression(EFX_ClassDefaults, pos)
|
||||
{
|
||||
obj = X;
|
||||
}
|
||||
|
||||
FxClassDefaults::~FxClassDefaults()
|
||||
{
|
||||
SAFE_DELETE(obj);
|
||||
}
|
||||
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
FxExpression *FxClassDefaults::Resolve(FCompileContext& ctx)
|
||||
{
|
||||
CHECKRESOLVED();
|
||||
SAFE_RESOLVE(obj, ctx);
|
||||
assert(obj->ValueType->isRealPointer());
|
||||
ValueType = NewPointer(obj->ValueType->toPointer()->PointedType, true);
|
||||
return this;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
ExpEmit FxClassDefaults::Emit(VMFunctionBuilder *build)
|
||||
{
|
||||
ExpEmit ob = obj->Emit(build);
|
||||
ob.Free(build);
|
||||
ExpEmit meta(build, REGT_POINTER);
|
||||
build->Emit(OP_CLSS, meta.RegNum, ob.RegNum);
|
||||
build->Emit(OP_LP, meta.RegNum, meta.RegNum, build->GetConstantInt(myoffsetof(PClass, Defaults)));
|
||||
return meta;
|
||||
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
FxGetDefaultByType::FxGetDefaultByType(FxExpression *self)
|
||||
:FxExpression(EFX_GetDefaultByType, self->ScriptPosition)
|
||||
{
|
||||
Self = self;
|
||||
}
|
||||
|
||||
FxGetDefaultByType::~FxGetDefaultByType()
|
||||
{
|
||||
SAFE_DELETE(Self);
|
||||
}
|
||||
|
||||
FxExpression *FxGetDefaultByType::Resolve(FCompileContext &ctx)
|
||||
{
|
||||
SAFE_RESOLVE(Self, ctx);
|
||||
PClass *cls = nullptr;
|
||||
|
||||
if (Self->ValueType == TypeString || Self->ValueType == TypeName)
|
||||
{
|
||||
if (Self->isConstant())
|
||||
{
|
||||
cls = PClass::FindActor(static_cast<FxConstant *>(Self)->GetValue().GetName());
|
||||
if (cls == nullptr)
|
||||
{
|
||||
ScriptPosition.Message(MSG_ERROR, "GetDefaultByType() requires an actor class type, but got %s", static_cast<FxConstant *>(Self)->GetValue().GetString().GetChars());
|
||||
delete this;
|
||||
return nullptr;
|
||||
}
|
||||
Self = new FxConstant(cls, NewClassPointer(cls), ScriptPosition);
|
||||
}
|
||||
else
|
||||
{
|
||||
// this is the ugly case. We do not know what we have and cannot do proper type casting.
|
||||
// For now error out and let this case require explicit handling on the user side.
|
||||
ScriptPosition.Message(MSG_ERROR, "GetDefaultByType() requires an actor class type, but got %s", static_cast<FxConstant *>(Self)->GetValue().GetString().GetChars());
|
||||
delete this;
|
||||
return nullptr;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
auto cp = PType::toClassPointer(Self->ValueType);
|
||||
if (cp == nullptr || !cp->ClassRestriction->IsDescendantOf(RUNTIME_CLASS(AActor)))
|
||||
{
|
||||
ScriptPosition.Message(MSG_ERROR, "GetDefaultByType() requires an actor class type");
|
||||
delete this;
|
||||
return nullptr;
|
||||
}
|
||||
cls = cp->ClassRestriction;
|
||||
}
|
||||
ValueType = NewPointer(cls, true);
|
||||
return this;
|
||||
}
|
||||
|
||||
ExpEmit FxGetDefaultByType::Emit(VMFunctionBuilder *build)
|
||||
{
|
||||
ExpEmit op = Self->Emit(build);
|
||||
op.Free(build);
|
||||
ExpEmit to(build, REGT_POINTER);
|
||||
if (op.Konst)
|
||||
{
|
||||
build->Emit(OP_LKP, to.RegNum, op.RegNum);
|
||||
op = to;
|
||||
}
|
||||
build->Emit(OP_LP, to.RegNum, op.RegNum, build->GetConstantInt(myoffsetof(PClass, Defaults)));
|
||||
return to;
|
||||
}
|
||||
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// Symbolic state labels.
|
||||
// Conversion will not happen inside the compiler anymore because it causes
|
||||
// just too many problems.
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
FxExpression *FxStateByIndex::Resolve(FCompileContext &ctx)
|
||||
{
|
||||
CHECKRESOLVED();
|
||||
ABORT(ctx.Class);
|
||||
auto vclass = PType::toClass(ctx.Class);
|
||||
assert(vclass != nullptr);
|
||||
auto aclass = ValidateActor(vclass->Descriptor);
|
||||
|
||||
// This expression type can only be used from actors, for everything else it has already produced a compile error.
|
||||
assert(aclass != nullptr && aclass->GetStateCount() > 0);
|
||||
|
||||
if (aclass->GetStateCount() <= index)
|
||||
{
|
||||
ScriptPosition.Message(MSG_ERROR, "%s: Attempt to jump to non existing state index %d",
|
||||
ctx.Class->TypeName.GetChars(), index);
|
||||
delete this;
|
||||
return nullptr;
|
||||
}
|
||||
int symlabel = StateLabels.AddPointer(aclass->GetStates() + index);
|
||||
FxExpression *x = new FxConstant(symlabel, ScriptPosition);
|
||||
x->ValueType = TypeStateLabel;
|
||||
delete this;
|
||||
return x;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
FxRuntimeStateIndex::FxRuntimeStateIndex(FxExpression *index)
|
||||
: FxExpression(EFX_RuntimeStateIndex, index->ScriptPosition), Index(index)
|
||||
{
|
||||
ValueType = TypeStateLabel;
|
||||
}
|
||||
|
||||
FxRuntimeStateIndex::~FxRuntimeStateIndex()
|
||||
{
|
||||
SAFE_DELETE(Index);
|
||||
}
|
||||
|
||||
FxExpression *FxRuntimeStateIndex::Resolve(FCompileContext &ctx)
|
||||
{
|
||||
CHECKRESOLVED();
|
||||
SAFE_RESOLVE(Index, ctx);
|
||||
|
||||
if (!Index->IsNumeric())
|
||||
{
|
||||
ScriptPosition.Message(MSG_ERROR, "Numeric type expected");
|
||||
delete this;
|
||||
return nullptr;
|
||||
}
|
||||
else if (Index->isConstant())
|
||||
{
|
||||
int index = static_cast<FxConstant *>(Index)->GetValue().GetInt();
|
||||
if (index < 0 || (index == 0 && !ctx.FromDecorate))
|
||||
{
|
||||
ScriptPosition.Message(MSG_ERROR, "State index must be positive");
|
||||
delete this;
|
||||
return nullptr;
|
||||
}
|
||||
else if (index == 0)
|
||||
{
|
||||
int symlabel = StateLabels.AddPointer(nullptr);
|
||||
auto x = new FxConstant(symlabel, ScriptPosition);
|
||||
delete this;
|
||||
x->ValueType = TypeStateLabel;
|
||||
return x;
|
||||
}
|
||||
else
|
||||
{
|
||||
auto x = new FxStateByIndex(ctx.StateIndex + index, ScriptPosition);
|
||||
delete this;
|
||||
return x->Resolve(ctx);
|
||||
}
|
||||
}
|
||||
else if (Index->ValueType->GetRegType() != REGT_INT)
|
||||
{ // Float.
|
||||
Index = new FxIntCast(Index, ctx.FromDecorate);
|
||||
SAFE_RESOLVE(Index, ctx);
|
||||
}
|
||||
|
||||
auto vclass = PType::toClass(ctx.Class);
|
||||
assert(vclass != nullptr);
|
||||
auto aclass = ValidateActor(vclass->Descriptor);
|
||||
assert(aclass != nullptr && aclass->GetStateCount() > 0);
|
||||
|
||||
symlabel = StateLabels.AddPointer(aclass->GetStates() + ctx.StateIndex);
|
||||
ValueType = TypeStateLabel;
|
||||
return this;
|
||||
}
|
||||
|
||||
ExpEmit FxRuntimeStateIndex::Emit(VMFunctionBuilder *build)
|
||||
{
|
||||
ExpEmit out = Index->Emit(build);
|
||||
// out = (clamp(Index, 0, 32767) << 16) | symlabel | 0x80000000; 0x80000000 is here to make it negative.
|
||||
build->Emit(OP_MAX_RK, out.RegNum, out.RegNum, build->GetConstantInt(0));
|
||||
build->Emit(OP_MIN_RK, out.RegNum, out.RegNum, build->GetConstantInt(32767));
|
||||
build->Emit(OP_SLL_RI, out.RegNum, out.RegNum, 16);
|
||||
build->Emit(OP_OR_RK, out.RegNum, out.RegNum, build->GetConstantInt(symlabel|0x80000000));
|
||||
return out;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
FxMultiNameState::FxMultiNameState(const char *_statestring, const FScriptPosition &pos, PClassActor *checkclass)
|
||||
:FxExpression(EFX_MultiNameState, pos)
|
||||
{
|
||||
FName scopename = NAME_None;
|
||||
FString statestring = _statestring;
|
||||
int scopeindex = statestring.IndexOf("::");
|
||||
|
||||
if (scopeindex >= 0)
|
||||
{
|
||||
scopename = FName(statestring, scopeindex, false);
|
||||
statestring = statestring.Right(statestring.Len() - scopeindex - 2);
|
||||
}
|
||||
names = MakeStateNameList(statestring);
|
||||
names.Insert(0, scopename);
|
||||
scope = checkclass;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
//
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
FxExpression *FxMultiNameState::Resolve(FCompileContext &ctx)
|
||||
{
|
||||
CHECKRESOLVED();
|
||||
ABORT(ctx.Class);
|
||||
int symlabel;
|
||||
|
||||
auto vclass = PType::toClass(ctx.Class);
|
||||
//assert(vclass != nullptr);
|
||||
auto clstype = vclass == nullptr? nullptr : ValidateActor(vclass->Descriptor);
|
||||
|
||||
if (names[0] == NAME_None)
|
||||
{
|
||||
scope = nullptr;
|
||||
}
|
||||
else if (clstype == nullptr)
|
||||
{
|
||||
// not in an actor, so any further checks are pointless.
|
||||
ScriptPosition.Message(MSG_ERROR, "'%s' is not an ancestor of '%s'", names[0].GetChars(), ctx.Class->TypeName.GetChars());
|
||||
delete this;
|
||||
return nullptr;
|
||||
}
|
||||
else if (names[0] == NAME_Super)
|
||||
{
|
||||
scope = ValidateActor(clstype->ParentClass);
|
||||
}
|
||||
else
|
||||
{
|
||||
scope = PClass::FindActor(names[0]);
|
||||
if (scope == nullptr)
|
||||
{
|
||||
ScriptPosition.Message(MSG_ERROR, "Unknown class '%s' in state label", names[0].GetChars());
|
||||
delete this;
|
||||
return nullptr;
|
||||
}
|
||||
else if (!scope->IsAncestorOf(clstype))
|
||||
{
|
||||
ScriptPosition.Message(MSG_ERROR, "'%s' is not an ancestor of '%s'", names[0].GetChars(), ctx.Class->TypeName.GetChars());
|
||||
delete this;
|
||||
return nullptr;
|
||||
}
|
||||
}
|
||||
if (scope != nullptr)
|
||||
{
|
||||
FState *destination = nullptr;
|
||||
// If the label is class specific we can resolve it right here
|
||||
if (names[1] != NAME_None)
|
||||
{
|
||||
destination = scope->FindState(names.Size()-1, &names[1], false);
|
||||
if (destination == nullptr)
|
||||
{
|
||||
ScriptPosition.Message(MSG_OPTERROR, "Unknown state jump destination");
|
||||
/* lax */
|
||||
return this;
|
||||
}
|
||||
}
|
||||
symlabel = StateLabels.AddPointer(destination);
|
||||
}
|
||||
else
|
||||
{
|
||||
names.Delete(0);
|
||||
symlabel = StateLabels.AddNames(names);
|
||||
}
|
||||
FxExpression *x = new FxConstant(symlabel, ScriptPosition);
|
||||
x->ValueType = TypeStateLabel;
|
||||
delete this;
|
||||
return x;
|
||||
}
|
||||
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// The CVAR is for finding places where thinkers are created.
|
||||
// Those will require code changes in ZScript 4.0.
|
||||
//
|
||||
//==========================================================================
|
||||
CVAR(Bool, vm_warnthinkercreation, false, 0)
|
||||
|
||||
static DObject *BuiltinNewDoom(PClass *cls, int outerside, int backwardscompatible)
|
||||
{
|
||||
if (cls == nullptr)
|
||||
{
|
||||
ThrowAbortException(X_OTHER, "New without a class");
|
||||
return nullptr;
|
||||
}
|
||||
if (cls->ConstructNative == nullptr)
|
||||
{
|
||||
ThrowAbortException(X_OTHER, "Class %s requires native construction", cls->TypeName.GetChars());
|
||||
return nullptr;
|
||||
}
|
||||
if (cls->bAbstract)
|
||||
{
|
||||
ThrowAbortException(X_OTHER, "Cannot instantiate abstract class %s", cls->TypeName.GetChars());
|
||||
return nullptr;
|
||||
}
|
||||
// Creating actors here must be outright prohibited,
|
||||
if (cls->IsDescendantOf(NAME_Actor))
|
||||
{
|
||||
ThrowAbortException(X_OTHER, "Cannot create actors with 'new'");
|
||||
return nullptr;
|
||||
}
|
||||
if ((vm_warnthinkercreation || !backwardscompatible) && cls->IsDescendantOf(NAME_Thinker))
|
||||
{
|
||||
// This must output a diagnostic warning
|
||||
Printf("Using 'new' to create thinkers is deprecated.");
|
||||
}
|
||||
// [ZZ] validate readonly and between scope construction
|
||||
if (outerside) FScopeBarrier::ValidateNew(cls, outerside - 1);
|
||||
DObject *object;
|
||||
if (!cls->IsDescendantOf(NAME_Thinker))
|
||||
{
|
||||
object = cls->CreateNew();
|
||||
}
|
||||
else
|
||||
{
|
||||
object = currentVMLevel->CreateThinker(cls);
|
||||
}
|
||||
return object;
|
||||
}
|
||||
|
||||
DEFINE_ACTION_FUNCTION_NATIVE(DObject, BuiltinNewDoom, BuiltinNewDoom)
|
||||
{
|
||||
PARAM_PROLOGUE;
|
||||
PARAM_CLASS(cls, DObject);
|
||||
PARAM_INT(outerside);
|
||||
PARAM_INT(compatible);
|
||||
ACTION_RETURN_OBJECT(BuiltinNewDoom(cls, outerside, compatible));
|
||||
}
|
||||
|
||||
|
||||
void SetDoomCompileEnvironment()
|
||||
{
|
||||
compileEnvironment.SpecialTypeCast = CustomTypeCast;
|
||||
compileEnvironment.CheckForCustomAddition = CheckForCustomAddition;
|
||||
compileEnvironment.CheckSpecialIdentifier = CheckForDefault;
|
||||
compileEnvironment.ResolveSpecialIdentifier = ResolveForDefault;
|
||||
compileEnvironment.CheckSpecialMember = CheckForMemberDefault;
|
||||
compileEnvironment.ResolveSpecialFunction = AJumpProcessing;
|
||||
compileEnvironment.CheckCustomGlobalFunctions = ResolveGlobalCustomFunction;
|
||||
compileEnvironment.CustomBuiltinNew = "BuiltinNewDoom";
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue