- separated the Doom specific parts from the compiler backend into a separate file, these parts now get invoked via callback hooks.
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14 changed files with 1164 additions and 895 deletions
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@ -406,6 +406,7 @@ void CheckDropItems(const PClassActor *const obj)
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void ParseScripts();
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void ParseAllDecorate();
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void SynthesizeFlagFields();
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void SetDoomCompileEnvironment();
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void LoadActors()
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{
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@ -414,6 +415,7 @@ void LoadActors()
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timer.Reset(); timer.Clock();
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FScriptPosition::ResetErrorCounter();
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SetDoomCompileEnvironment();
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InitThingdef();
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FScriptPosition::StrictErrors = true;
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ParseScripts();
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