- added Xaser's modified version of kgsws's railgun enhancements patch.
SVN r3529 (trunk)
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3aa759714a
commit
34820aacd2
9 changed files with 74 additions and 28 deletions
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@ -3844,8 +3844,7 @@ static bool ProcessNoPierceRailHit (FTraceResults &res)
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//
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//
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//==========================================================================
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void P_RailAttack (AActor *source, int damage, int offset, int color1, int color2, float maxdiff, bool silent, const PClass *puffclass, bool pierce, angle_t angleoffset, angle_t pitchoffset)
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void P_RailAttack (AActor *source, int damage, int offset, int color1, int color2, float maxdiff, bool silent, const PClass *puffclass, bool pierce, angle_t angleoffset, angle_t pitchoffset, fixed_t distance, bool fullbright, int duration, float sparsity, float drift, const PClass *spawnclass)
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{
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fixed_t vx, vy, vz;
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angle_t angle, pitch;
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@ -3888,8 +3887,7 @@ void P_RailAttack (AActor *source, int damage, int offset, int color1, int color
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int flags;
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AActor *puffDefaults = puffclass == NULL?
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NULL : GetDefaultByType (puffclass->GetReplacement());
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AActor *puffDefaults = puffclass == NULL ? NULL : GetDefaultByType (puffclass->GetReplacement());
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if (puffDefaults != NULL && puffDefaults->flags6 & MF6_NOTRIGGER) flags = 0;
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else flags = TRACE_PCross|TRACE_Impact;
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@ -3897,13 +3895,13 @@ void P_RailAttack (AActor *source, int damage, int offset, int color1, int color
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if (pierce)
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{
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Trace (x1, y1, shootz, source->Sector, vx, vy, vz,
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8192*FRACUNIT, MF_SHOOTABLE, ML_BLOCKEVERYTHING, source, trace,
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distance, MF_SHOOTABLE, ML_BLOCKEVERYTHING, source, trace,
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flags, ProcessRailHit);
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}
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else
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{
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Trace (x1, y1, shootz, source->Sector, vx, vy, vz,
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8192*FRACUNIT, MF_SHOOTABLE, ML_BLOCKEVERYTHING, source, trace,
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distance, MF_SHOOTABLE, ML_BLOCKEVERYTHING, source, trace,
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flags, ProcessNoPierceRailHit);
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}
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@ -3928,7 +3926,7 @@ void P_RailAttack (AActor *source, int damage, int offset, int color1, int color
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if ((RailHits[i].HitActor->flags & MF_NOBLOOD) ||
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(RailHits[i].HitActor->flags2 & (MF2_DORMANT|MF2_INVULNERABLE)))
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{
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spawnpuff = puffclass != NULL;
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spawnpuff = (puffclass != NULL);
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}
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else
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{
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@ -3977,7 +3975,7 @@ void P_RailAttack (AActor *source, int damage, int offset, int color1, int color
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end.X = FIXED2FLOAT(trace.X);
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end.Y = FIXED2FLOAT(trace.Y);
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end.Z = FIXED2FLOAT(trace.Z);
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P_DrawRailTrail (source, start, end, color1, color2, maxdiff, silent);
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P_DrawRailTrail (source, start, end, color1, color2, maxdiff, silent, spawnclass, source->angle + angleoffset, fullbright, duration, sparsity, drift);
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}
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//==========================================================================
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