- added Xaser's modified version of kgsws's railgun enhancements patch.
SVN r3529 (trunk)
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3aa759714a
commit
34820aacd2
9 changed files with 74 additions and 28 deletions
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@ -1372,6 +1372,7 @@ enum
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RAF_SILENT = 1,
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RAF_NOPIERCE = 2,
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RAF_EXPLICITANGLE = 4,
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RAF_FULLBRIGHT = 8
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};
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//==========================================================================
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@ -1381,7 +1382,7 @@ enum
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//==========================================================================
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DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_RailAttack)
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{
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ACTION_PARAM_START(10);
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ACTION_PARAM_START(15);
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ACTION_PARAM_INT(Damage, 0);
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ACTION_PARAM_INT(Spawnofs_XY, 1);
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ACTION_PARAM_BOOL(UseAmmo, 2);
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@ -1392,6 +1393,15 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_RailAttack)
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ACTION_PARAM_CLASS(PuffType, 7);
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ACTION_PARAM_ANGLE(Spread_XY, 8);
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ACTION_PARAM_ANGLE(Spread_Z, 9);
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ACTION_PARAM_FIXED(Range, 10);
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ACTION_PARAM_INT(Duration, 11);
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ACTION_PARAM_FLOAT(Sparsity, 12);
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ACTION_PARAM_FLOAT(DriftSpeed, 13);
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ACTION_PARAM_CLASS(SpawnClass, 14);
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if(Range==0) Range=8192*FRACUNIT;
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if(Duration==0) Duration=35;
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if(Sparsity==0) Sparsity=1.0;
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if (!self->player) return;
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@ -1417,7 +1427,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_RailAttack)
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slope = pr_crailgun.Random2() * (Spread_Z / 255);
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}
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P_RailAttack (self, Damage, Spawnofs_XY, Color1, Color2, MaxDiff, (Flags & RAF_SILENT), PuffType, (!(Flags & RAF_NOPIERCE)), angle, slope);
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P_RailAttack (self, Damage, Spawnofs_XY, Color1, Color2, MaxDiff, (Flags & RAF_SILENT), PuffType, (!(Flags & RAF_NOPIERCE)), angle, slope, Range, (Flags & RAF_FULLBRIGHT), Duration, Sparsity, DriftSpeed, SpawnClass);
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}
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//==========================================================================
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@ -1435,7 +1445,7 @@ enum
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DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_CustomRailgun)
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{
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ACTION_PARAM_START(10);
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ACTION_PARAM_START(15);
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ACTION_PARAM_INT(Damage, 0);
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ACTION_PARAM_INT(Spawnofs_XY, 1);
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ACTION_PARAM_COLOR(Color1, 2);
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@ -1446,6 +1456,15 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_CustomRailgun)
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ACTION_PARAM_CLASS(PuffType, 7);
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ACTION_PARAM_ANGLE(Spread_XY, 8);
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ACTION_PARAM_ANGLE(Spread_Z, 9);
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ACTION_PARAM_FIXED(Range, 10);
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ACTION_PARAM_INT(Duration, 11);
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ACTION_PARAM_FLOAT(Sparsity, 12);
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ACTION_PARAM_FLOAT(DriftSpeed, 13);
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ACTION_PARAM_CLASS(SpawnClass, 14);
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if(Range==0) Range=8192*FRACUNIT;
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if(Duration==0) Duration=35;
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if(Sparsity==0) Sparsity=1.0;
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AActor *linetarget;
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@ -1526,7 +1545,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_CustomRailgun)
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slopeoffset = pr_crailgun.Random2() * (Spread_Z / 255);
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}
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P_RailAttack (self, Damage, Spawnofs_XY, Color1, Color2, MaxDiff, (Flags & RAF_SILENT), PuffType, (!(Flags & RAF_NOPIERCE)), angleoffset, slopeoffset);
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P_RailAttack (self, Damage, Spawnofs_XY, Color1, Color2, MaxDiff, (Flags & RAF_SILENT), PuffType, (!(Flags & RAF_NOPIERCE)), angleoffset, slopeoffset, Range, (Flags & RAF_FULLBRIGHT), Duration, Sparsity, DriftSpeed, SpawnClass);
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self->x = saved_x;
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self->y = saved_y;
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