- moved i_net into 'common' to bring it in line with Raze.
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8 changed files with 125 additions and 84 deletions
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@ -155,13 +155,10 @@ bool noblit; // for comparative timing purposes
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bool viewactive;
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bool netgame; // only true if packets are broadcast
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bool multiplayer;
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bool multiplayernext = false; // [SP] Map coop/dm implementation
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player_t players[MAXPLAYERS];
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bool playeringame[MAXPLAYERS];
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int consoleplayer; // player taking events
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int gametic;
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time_t epochoffset = 0; // epoch start in seconds (0 = January 1st, 1970)
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