- added Player.Aircapacity property which is used as a multiplier for the level's air supply.
This commit is contained in:
parent
a0c214104d
commit
34b71baad1
5 changed files with 17 additions and 2 deletions
|
|
@ -477,6 +477,10 @@ void APlayerPawn::Serialize (FArchive &arc)
|
|||
{
|
||||
arc << UseRange;
|
||||
}
|
||||
if (SaveVersion >= 4503)
|
||||
{
|
||||
arc << AirCapacity;
|
||||
}
|
||||
}
|
||||
|
||||
//===========================================================================
|
||||
|
|
@ -1066,7 +1070,7 @@ bool APlayerPawn::ResetAirSupply (bool playgasp)
|
|||
{
|
||||
S_Sound (this, CHAN_VOICE, "*gasp", 1, ATTN_NORM);
|
||||
}
|
||||
if (level.airsupply> 0) player->air_finished = level.time + level.airsupply;
|
||||
if (level.airsupply> 0 && player->mo->AirCapacity > 0) player->air_finished = level.time + FixedMul(level.airsupply, player->mo->AirCapacity);
|
||||
else player->air_finished = INT_MAX;
|
||||
return wasdrowning;
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue