- added Player.Aircapacity property which is used as a multiplier for the level's air supply.
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5 changed files with 17 additions and 2 deletions
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@ -2419,6 +2419,15 @@ DEFINE_CLASS_PROPERTY_PREFIX(player, userange, F, PlayerPawn)
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defaults->UseRange = z;
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}
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//==========================================================================
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//
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//==========================================================================
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DEFINE_CLASS_PROPERTY_PREFIX(player, aircapacity, F, PlayerPawn)
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{
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PROP_FIXED_PARM(z, 0);
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defaults->AirCapacity = z;
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}
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//==========================================================================
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//
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//==========================================================================
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