- added Player.Aircapacity property which is used as a multiplier for the level's air supply.

This commit is contained in:
Christoph Oelckers 2013-08-09 11:57:14 +02:00
commit 34b71baad1
5 changed files with 17 additions and 2 deletions

View file

@ -2419,6 +2419,15 @@ DEFINE_CLASS_PROPERTY_PREFIX(player, userange, F, PlayerPawn)
defaults->UseRange = z;
}
//==========================================================================
//
//==========================================================================
DEFINE_CLASS_PROPERTY_PREFIX(player, aircapacity, F, PlayerPawn)
{
PROP_FIXED_PARM(z, 0);
defaults->AirCapacity = z;
}
//==========================================================================
//
//==========================================================================