Squashed commit of the following:

- add submodule update scripts
    - remove auto-setup scripts, they don't work anymore
    - copy zmusic.dll into build folder (this may need to be also done on Linux sometime)
    mirror changes from commit '194fb9e' at https://github.com/dpjudas/vkdoom
    - fix for case sensitive systems
This commit is contained in:
Rachael Alexanderson 2025-07-30 01:25:09 -04:00
commit 34c2d4f917
No known key found for this signature in database
GPG key ID: 26A8ACCE97115EE0
8 changed files with 15 additions and 326 deletions

View file

@ -408,7 +408,7 @@ if( ZMUSIC_FOUND AND NOT FORCE_INTERNAL_ZMUSIC )
message( STATUS "Using system zmusic library, includes found at ${ZMUSIC_INCLUDE_DIR}" )
else()
message( STATUS "Using internal zmusic library" )
add_subdirectory( libraries/zmusic )
add_subdirectory( libraries/ZMusic )
set( ZMUSIC_ROOT_PATH "${CMAKE_CURRENT_SOURCE_DIR}/libraries/zmusic" )
set( ZMUSIC_INCLUDE_DIR ${ZMUSIC_ROOT_PATH}/include )
set( ZMUSIC_LIBRARIES zmusic )

View file

@ -1,104 +0,0 @@
#!/bin/bash
#**
#** auto-setup-linux.sh
#** Automatic (easy) setup and build script for Linux
#**
#** Note that this script assumes you have both 'git' and 'cmake' installed properly and in your PATH!
#** This script also assumes you have installed a build system that cmake can automatically detect.
#** Such as GCC or Clang. Requires appropriate supporting libraries installed too!
#** Without these items, this script will FAIL! So make sure you have your build environment properly
#** set up in order for this script to succeed.
#**
#** The purpose of this script is to get someone easily going with a full working compile of GZDoom.
#** This allows anyone to make simple changes or tweaks to the engine as they see fit and easily
#** compile their own copy without having to follow complex instructions to get it working.
#** Every build environment is different, and every computer system is different - this should work
#** in most typical systems under Windows but it may fail under certain types of systems or conditions.
#** Not guaranteed to work and your mileage will vary.
#**
#** Prerequisite Packages used in testing (from Linux Mint-XFCE):
#** nasm autoconf libtool libsystemd-dev clang-15 libx11-dev libsdl2-dev libgtk-3-dev
#**
#**---------------------------------------------------------------------------
#** Copyright 2024 Rachael Alexanderson and the GZDoom team
#** All rights reserved.
#**
#** Redistribution and use in source and binary forms, with or without
#** modification, are permitted provided that the following conditions
#** are met:
#**
#** 1. Redistributions of source code must retain the above copyright
#** notice, this list of conditions and the following disclaimer.
#** 2. Redistributions in binary form must reproduce the above copyright
#** notice, this list of conditions and the following disclaimer in the
#** documentation and/or other materials provided with the distribution.
#** 3. The name of the author may not be used to endorse or promote products
#** derived from this software without specific prior written permission.
#**
#** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
#** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
#** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
#** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
#** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
#** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
#** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
#** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
#** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
#** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
#**---------------------------------------------------------------------------
#**
# -- Always operate within the build folder
BUILDFOLDER=$(dirname "$0")/build
if [ ! -d "$BUILDFOLDER" ]; then
mkdir "$BUILDFOLDER"
fi
cd "$BUILDFOLDER"
if [ -d "vcpkg" ]; then
git -C ./vcpkg pull
fi
if [ ! -d "vcpkg" ]; then
git clone https://github.com/microsoft/vcpkg
fi
if [ -d "zmusic" ]; then
git -C ./zmusic fetch
fi
if [ ! -d "zmusic" ]; then
git clone https://github.com/zdoom/zmusic
fi
if [ -d "zmusic" ]; then
git -C ./zmusic checkout 1.1.12
fi
if [ ! -d "zmusic/build" ]; then
mkdir zmusic/build
fi
if [ ! -d "vcpkg_installed" ]; then
mkdir vcpkg_installed
fi
cmake -S ./zmusic -B ./zmusic/build \
-DCMAKE_TOOLCHAIN_FILE=../vcpkg/scripts/buildsystems/vcpkg.cmake \
-DVCPKG_LIBSNDFILE=1 \
-DCMAKE_BUILD_TYPE=RelWithDebInfo \
-DVCPKG_INSTALLLED_DIR=../vcpkg_installed/
pushd ./zmusic/build
make -j $(nproc)
popd
cmake -S .. -B . \
-DCMAKE_TOOLCHAIN_FILE=./vcpkg/scripts/buildsystems/vcpkg.cmake \
-DCMAKE_BUILD_TYPE=RelWithDebInfo \
-DVCPKG_INSTALLLED_DIR=./vcpkg_installed/
make -j $(nproc); rc=$?
# -- If successful, show the build
if [ $rc -eq 0 ]; then
if [ -f gzdoom ]; then
xdg-open .
fi
fi
exit $rc

View file

@ -1,89 +0,0 @@
@echo off
goto aftercopyright
**
** auto-setup-windows-arm.cmd
** Automatic (easy) setup and build script for Windows ARM (cross compiling on x64) - please have a
** build of x64 in your build folder ready before executing this script!
**
** Note that this script assumes you have both 'git' and 'cmake' installed properly and in your PATH!
** This script also assumes you have installed a build system that cmake can automatically detect.
** Such as Visual Studio Community. Requires appropriate SDK installed too!
** Without these items, this script will FAIL! So make sure you have your build environment properly
** set up in order for this script to succeed.
**
** The purpose of this script is to get someone easily going with a full working compile of GZDoom.
** This allows anyone to make simple changes or tweaks to the engine as they see fit and easily
** compile their own copy without having to follow complex instructions to get it working.
** Every build environment is different, and every computer system is different - this should work
** in most typical systems under Windows but it may fail under certain types of systems or conditions.
** Not guaranteed to work and your mileage will vary.
**
**---------------------------------------------------------------------------
** Copyright 2024 Rachael Alexanderson and the GZDoom team
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
:aftercopyright
setlocal
rem -- Always operate within the build-arm folder
if not exist "%~dp0\build-arm" mkdir "%~dp0\build-arm"
pushd "%~dp0\build-arm"
if exist ..\build\vcpkg if exist ..\build\vcpkg\* git -C ../build/vcpkg pull
if not exist ..\build\vcpkg goto :nobuild
if exist zmusic if exist zmusic\* git -C ./zmusic pull
if not exist zmusic git clone https://github.com/zdoom/zmusic
mkdir "%~dp0\build-arm\zmusic\build"
mkdir "%~dp0\build-arm\vcpkg_installed"
cmake -A ARM64 -S ./zmusic -B ./zmusic/build ^
-DCMAKE_TOOLCHAIN_FILE=../../build/vcpkg/scripts/buildsystems/vcpkg.cmake ^
-DVCPKG_LIBSNDFILE=1 ^
-DVCPKG_INSTALLLED_DIR=../vcpkg_installed/ ^
-DCMAKE_CROSSCOMPILING=TRUE
cmake --build ./zmusic/build --config Release -- -maxcpucount -verbosity:minimal
cmake -A ARM64 -S .. -B . ^
-DCMAKE_TOOLCHAIN_FILE=../build/vcpkg/scripts/buildsystems/vcpkg.cmake ^
-DZMUSIC_INCLUDE_DIR=./zmusic/include ^
-DZMUSIC_LIBRARIES=./zmusic/build/source/Release/zmusic.lib ^
-DVCPKG_INSTALLLED_DIR=./vcpkg_installed/ ^
-DFORCE_CROSSCOMPILE=TRUE ^
-DIMPORT_EXECUTABLES=../build/ImportExecutables.cmake
cmake --build . --config RelWithDebInfo -- -maxcpucount -verbosity:minimal
rem -- If successful, show the build
if exist RelWithDebInfo\gzdoom.exe explorer.exe RelWithDebInfo
goto :eof
:nobuild
echo Please use auto-setup-windows.cmd to create an x64 build first!

View file

@ -1,82 +0,0 @@
@echo off
goto aftercopyright
**
** auto-setup-windows.cmd
** Automatic (easy) setup and build script for Windows
**
** Note that this script assumes you have both 'git' and 'cmake' installed properly and in your PATH!
** This script also assumes you have installed a build system that cmake can automatically detect.
** Such as Visual Studio Community. Requires appropriate SDK installed too!
** Without these items, this script will FAIL! So make sure you have your build environment properly
** set up in order for this script to succeed.
**
** The purpose of this script is to get someone easily going with a full working compile of GZDoom.
** This allows anyone to make simple changes or tweaks to the engine as they see fit and easily
** compile their own copy without having to follow complex instructions to get it working.
** Every build environment is different, and every computer system is different - this should work
** in most typical systems under Windows but it may fail under certain types of systems or conditions.
** Not guaranteed to work and your mileage will vary.
**
**---------------------------------------------------------------------------
** Copyright 2023-2024 Rachael Alexanderson and the GZDoom team
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
:aftercopyright
setlocal enableextensions
rem -- Always operate within the build folder
if not exist "%~dp0\build" mkdir "%~dp0\build"
pushd "%~dp0\build"
if exist vcpkg if exist vcpkg\* git -C ./vcpkg pull
if not exist vcpkg git clone https://github.com/microsoft/vcpkg
if exist zmusic if exist vcpkg\* git -C ./zmusic pull
if not exist zmusic git clone https://github.com/zdoom/zmusic
if not exist "%~dp0\build\zmusic\build" mkdir "%~dp0\build\zmusic\build"
if not exist "%~dp0\build\vcpkg_installed" mkdir "%~dp0\build\vcpkg_installed"
cmake -A x64 -S ./zmusic -B ./zmusic/build ^
-DCMAKE_TOOLCHAIN_FILE=../vcpkg/scripts/buildsystems/vcpkg.cmake ^
-DVCPKG_LIBSNDFILE=1 ^
-DVCPKG_INSTALLLED_DIR=../vcpkg_installed/
cmake --build ./zmusic/build --config Release -- -maxcpucount -verbosity:minimal
cmake -A x64 -S .. -B . ^
-DCMAKE_TOOLCHAIN_FILE=./vcpkg/scripts/buildsystems/vcpkg.cmake ^
-DZMUSIC_INCLUDE_DIR=./zmusic/include ^
-DZMUSIC_LIBRARIES=./zmusic/build/source/Release/zmusic.lib ^
-DVCPKG_INSTALLLED_DIR=./vcpkg_installed/
cmake --build . --config RelWithDebInfo -- -maxcpucount -verbosity:minimal
rem -- If successful, show the build
if not errorlevel 1 if exist RelWithDebInfo\gzdoom.exe explorer.exe RelWithDebInfo

View file

@ -242,12 +242,6 @@ else()
endif()
endif()
if(MSVC)
set(CXX_WARNING_FLAGS /W3)
else()
set(CXX_WARNING_FLAGS -Wall -Wpedantic)
endif()
add_library(zwidget STATIC ${ZWIDGET_SOURCES} ${ZWIDGET_INCLUDES})
target_compile_options(zwidget PRIVATE ${ZWIDGET_COMPILE_OPTIONS})
target_compile_definitions(zwidget PRIVATE ${ZWIDGET_DEFINES})
@ -255,51 +249,7 @@ target_include_directories(zwidget PRIVATE ${ZWIDGET_INCLUDE_DIRS})
target_link_options(zwidget PRIVATE ${ZWIDGET_LINK_OPTIONS})
target_link_libraries(zwidget ${ZWIDGET_LIBS})
set_target_properties(zwidget PROPERTIES CXX_STANDARD 17)
target_compile_options(zwidget PRIVATE ${CXX_WARNING_FLAGS})
if(MSVC)
set_property(TARGET zwidget PROPERTY MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>")
endif()
option(ZWIDGET_BUILD_EXAMPLE "Build the zwidget example application" ON)
if(ZWIDGET_BUILD_EXAMPLE)
if (UNIX AND NOT APPLE)
find_package(SDL2 REQUIRED)
endif()
add_executable(zwidget_example WIN32
example/example.cpp
example/picopng.cpp
example/picopng.h
)
target_compile_options(zwidget_example PRIVATE ${CXX_WARNING_FLAGS})
add_custom_command(
TARGET zwidget_example POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy
"${CMAKE_CURRENT_SOURCE_DIR}/example/banner.png"
"${CMAKE_CURRENT_BINARY_DIR}/banner.png"
COMMAND ${CMAKE_COMMAND} -E copy
"${CMAKE_CURRENT_SOURCE_DIR}/example/OpenSans.ttf"
"${CMAKE_CURRENT_BINARY_DIR}/OpenSans.ttf"
)
target_include_directories(zwidget_example PRIVATE ${CMAKE_CURRENT_SOURCE_DIR}/example)
target_link_libraries(zwidget_example PRIVATE zwidget)
if(WIN32)
target_compile_definitions(zwidget_example PRIVATE UNICODE _UNICODE)
target_link_libraries(zwidget_example PRIVATE gdi32 user32 shell32 comdlg32)
elseif(APPLE)
target_link_libraries(zwidget_example PRIVATE "-framework Cocoa -framework OpenGL")
else()
target_link_libraries(zwidget_example PRIVATE ${ZWIDGET_LIBS} SDL2::SDL2)
endif()
set_target_properties(zwidget_example PROPERTIES CXX_STANDARD 17)
if(MSVC)
set_property(TARGET zwidget_example PROPERTY MSVC_RUNTIME_LIBRARY "MultiThreaded$<$<CONFIG:Debug>:Debug>")
endif()
endif()

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@ -1416,6 +1416,14 @@ add_custom_command(TARGET zdoom POST_BUILD
${CMAKE_SOURCE_DIR}/fm_banks/gs-by-papiezak-and-sneakernets.wopn $<TARGET_FILE_DIR:zdoom>/fm_banks/gs-by-papiezak-and-sneakernets.wopn
)
if ( NOT APPLE )
# bring zmusic in
add_custom_command(TARGET zdoom POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different $<TARGET_FILE:zmusic> $<TARGET_FILE_DIR:zdoom>
DEPENDS zmusic )
endif()
if (VCPKG_TOOLCHAIN)
x_vcpkg_install_local_dependencies(TARGETS zdoom DESTINATION ".")
endif()

3
update-subtrees.cmd Normal file
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@ -0,0 +1,3 @@
@echo off
git subtree pull --prefix=libraries/ZWidget https://github.com/dpjudas/ZWidget master --squash
git subtree pull --prefix=libraries/ZMusic https://github.com/ZDoom/ZMusic master --squash

3
update-subtrees.sh Executable file
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@ -0,0 +1,3 @@
#!/bin/bash
git subtree pull --prefix=libraries/ZWidget https://github.com/dpjudas/ZWidget master --squash
git subtree pull --prefix=libraries/ZMusic https://github.com/ZDoom/ZMusic master --squash