- Added ENDOOM screen. It will only be shown when the game is exited via the

main menu and there is an option to switch it off for those who don't want
  to wait.


SVN r441 (trunk)
This commit is contained in:
Christoph Oelckers 2007-01-06 12:30:34 +00:00
commit 34c6f64d82
6 changed files with 91 additions and 1 deletions

View file

@ -81,6 +81,7 @@
#include "m_menu.h"
EXTERN_CVAR(Bool, nomonsterinterpolation)
EXTERN_CVAR(Bool, showendoom)
//
// defaulted values
//
@ -510,6 +511,7 @@ static menuitem_t VideoItems[] = {
{ discrete, "Stretch status bar", {&st_scale}, {2.0}, {0.0}, {0.0}, {OnOff} },
{ discrete, "Screen wipe style", {&wipetype}, {4.0}, {0.0}, {0.0}, {Wipes} },
#ifdef _WIN32
{ discrete, "Show ENDOOM screen", {&showendoom}, {2.0}, {0.0}, {0.0}, {OnOff} },
{ discrete, "DirectDraw palette hack", {&vid_palettehack}, {2.0}, {0.0}, {0.0}, {OnOff} },
{ discrete, "Use attached surfaces", {&vid_attachedsurfaces},{2.0}, {0.0}, {0.0}, {OnOff} },
#endif