- Added ENDOOM screen. It will only be shown when the game is exited via the
main menu and there is an option to switch it off for those who don't want to wait. SVN r441 (trunk)
This commit is contained in:
parent
05c77ebcb6
commit
34c6f64d82
6 changed files with 91 additions and 1 deletions
|
|
@ -81,6 +81,7 @@
|
|||
#include "m_menu.h"
|
||||
|
||||
EXTERN_CVAR(Bool, nomonsterinterpolation)
|
||||
EXTERN_CVAR(Bool, showendoom)
|
||||
//
|
||||
// defaulted values
|
||||
//
|
||||
|
|
@ -510,6 +511,7 @@ static menuitem_t VideoItems[] = {
|
|||
{ discrete, "Stretch status bar", {&st_scale}, {2.0}, {0.0}, {0.0}, {OnOff} },
|
||||
{ discrete, "Screen wipe style", {&wipetype}, {4.0}, {0.0}, {0.0}, {Wipes} },
|
||||
#ifdef _WIN32
|
||||
{ discrete, "Show ENDOOM screen", {&showendoom}, {2.0}, {0.0}, {0.0}, {OnOff} },
|
||||
{ discrete, "DirectDraw palette hack", {&vid_palettehack}, {2.0}, {0.0}, {0.0}, {OnOff} },
|
||||
{ discrete, "Use attached surfaces", {&vid_attachedsurfaces},{2.0}, {0.0}, {0.0}, {OnOff} },
|
||||
#endif
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue