- Changed G_ChangeLevel()'s parameter list to match the ACS version's.
- Added resethealth to complement resetinventory. SVN r2377 (trunk)
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9 changed files with 47 additions and 39 deletions
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@ -2021,7 +2021,7 @@ void Net_DoCommand (int type, BYTE **stream, int player)
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// Using LEVEL_NOINTERMISSION tends to throw the game out of sync.
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// That was a long time ago. Maybe it works now?
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level.flags |= LEVEL_CHANGEMAPCHEAT;
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G_ChangeLevel(s, pos, false);
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G_ChangeLevel(s, pos, 0);
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break;
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case DEM_SUICIDE:
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