- Changed G_ChangeLevel()'s parameter list to match the ACS version's.

- Added resethealth to complement resetinventory.

SVN r2377 (trunk)
This commit is contained in:
Randy Heit 2010-06-18 03:35:41 +00:00
commit 34d8212d64
9 changed files with 47 additions and 39 deletions

View file

@ -2021,7 +2021,7 @@ void Net_DoCommand (int type, BYTE **stream, int player)
// Using LEVEL_NOINTERMISSION tends to throw the game out of sync.
// That was a long time ago. Maybe it works now?
level.flags |= LEVEL_CHANGEMAPCHEAT;
G_ChangeLevel(s, pos, false);
G_ChangeLevel(s, pos, 0);
break;
case DEM_SUICIDE: