- Fixed: If a player was morphed into a class with a taller view height,

their perceived view height would not change until they walked up a step.


SVN r984 (trunk)
This commit is contained in:
Randy Heit 2008-05-21 01:30:00 +00:00
commit 34f6aa8ad3
3 changed files with 17947 additions and 17940 deletions

View file

@ -1451,7 +1451,6 @@ void P_CalcHeight (player_t *player)
// Regular movement bobbing
// (needs to be calculated for gun swing even if not on ground)
// OPTIMIZE: tablify angle
// killough 10/98: Make bobbing depend only on player-applied motion.
//