- Fixed: If a player was morphed into a class with a taller view height,
their perceived view height would not change until they walked up a step. SVN r984 (trunk)
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3 changed files with 17947 additions and 17940 deletions
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@ -1451,7 +1451,6 @@ void P_CalcHeight (player_t *player)
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// Regular movement bobbing
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// (needs to be calculated for gun swing even if not on ground)
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// OPTIMIZE: tablify angle
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// killough 10/98: Make bobbing depend only on player-applied motion.
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//
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