Change RenderTranslucentPass to be a singleton
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8 changed files with 31 additions and 20 deletions
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@ -134,7 +134,7 @@ namespace swrenderer
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RenderClipSegment::Instance()->Clear(0, viewwidth);
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DrawSegmentList::Instance()->Clear();
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VisiblePlaneList::Instance()->Clear();
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RenderTranslucentPass::Clear();
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RenderTranslucentPass::Instance()->Clear();
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// opening / clipping determination
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RenderOpaquePass::Instance()->ClearClip();
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@ -182,7 +182,7 @@ namespace swrenderer
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NetUpdate();
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MaskedCycles.Clock();
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RenderTranslucentPass::Render();
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RenderTranslucentPass::Instance()->Render();
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MaskedCycles.Unclock();
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NetUpdate();
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@ -267,7 +267,7 @@ namespace swrenderer
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void RenderScene::Deinit()
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{
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RenderTranslucentPass::Deinit();
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RenderTranslucentPass::Instance()->Deinit();
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Clip3DFloors::Instance()->Cleanup();
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DrawSegmentList::Instance()->Deinit();
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}
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