- made all references to the GameNames array an inline function call to allow easier modification later
- changed all parsers that check for the current game to use the same function for the game check. - fixed: The TEAMINFO parser handled 'game Any' incorrectly. SVN r2934 (trunk)
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13 changed files with 37 additions and 104 deletions
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@ -48,10 +48,10 @@ static void LoadKeys (const char *modname, bool dbl)
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{
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char section[64];
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if (GameNames[gameinfo.gametype] == NULL)
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if (GameName() == NULL)
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return;
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mysnprintf (section, countof(section), "%s.%s%sBindings", GameNames[gameinfo.gametype], modname,
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mysnprintf (section, countof(section), "%s.%s%sBindings", GameName(), modname,
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dbl ? ".Double" : ".");
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FKeyBindings *bindings = dbl? &DoubleBindings : &Bindings;
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