- made all references to the GameNames array an inline function call to allow easier modification later

- changed all parsers that check for the current game to use the same function for the game check.
- fixed: The TEAMINFO parser handled 'game Any' incorrectly.


SVN r2934 (trunk)
This commit is contained in:
Christoph Oelckers 2010-10-12 07:14:31 +00:00
commit 352a926ddf
13 changed files with 37 additions and 104 deletions

View file

@ -48,10 +48,10 @@ static void LoadKeys (const char *modname, bool dbl)
{
char section[64];
if (GameNames[gameinfo.gametype] == NULL)
if (GameName() == NULL)
return;
mysnprintf (section, countof(section), "%s.%s%sBindings", GameNames[gameinfo.gametype], modname,
mysnprintf (section, countof(section), "%s.%s%sBindings", GameName(), modname,
dbl ? ".Double" : ".");
FKeyBindings *bindings = dbl? &DoubleBindings : &Bindings;