- fixed coordinate correctness issues with P_CheckFor3DFloor/CeilingHit.
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60966f472f
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4 changed files with 13 additions and 11 deletions
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@ -587,7 +587,7 @@ bool P_Move (AActor *actor)
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{
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actor->floorsector->SecActTarget->TriggerAction(actor, SECSPAC_HitFloor);
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}
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P_CheckFor3DFloorHit(actor);
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P_CheckFor3DFloorHit(actor, actor->Z());
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}
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}
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}
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