- fixed some issues with setting the vertex dirty state. It was also called from several sector init functions and copy code for Boom deep water. The only case where SetPlaneTexZ should call it is from the interpolation code so this is a special case now.
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355dd1c2f5
2 changed files with 5 additions and 5 deletions
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@ -451,12 +451,12 @@ void DSectorPlaneInterpolation::Restore()
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if (!ceiling)
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{
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sector->floorplane.d = bakheight;
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sector->SetPlaneTexZ(sector_t::floor, baktexz);
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sector->SetPlaneTexZ(sector_t::floor, baktexz, true);
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}
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else
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{
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sector->ceilingplane.d = bakheight;
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sector->SetPlaneTexZ(sector_t::ceiling, baktexz);
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sector->SetPlaneTexZ(sector_t::ceiling, baktexz, true);
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}
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P_RecalculateAttached3DFloors(sector);
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}
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@ -487,7 +487,7 @@ void DSectorPlaneInterpolation::Interpolate(fixed_t smoothratio)
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baktexz = sector->GetPlaneTexZ(pos);
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*pheight = oldheight + FixedMul(bakheight - oldheight, smoothratio);
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sector->SetPlaneTexZ(pos, oldtexz + FixedMul(baktexz - oldtexz, smoothratio));
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sector->SetPlaneTexZ(pos, oldtexz + FixedMul(baktexz - oldtexz, smoothratio), true);
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P_RecalculateAttached3DFloors(sector);
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}
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