- remove the 'F' prefix from the floating point access function to the sidedef texture info, now that the fixed point versions are gone.
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8 changed files with 41 additions and 41 deletions
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@ -150,8 +150,8 @@ static int WriteSIDEDEFS (FILE *file)
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for (int i = 0; i < numsides; ++i)
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{
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msd.textureoffset = LittleShort(short(sides[i].GetTextureXOffsetF(side_t::mid)));
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msd.rowoffset = LittleShort(short(sides[i].GetTextureYOffsetF(side_t::mid)));
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msd.textureoffset = LittleShort(short(sides[i].GetTextureXOffset(side_t::mid)));
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msd.rowoffset = LittleShort(short(sides[i].GetTextureYOffset(side_t::mid)));
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msd.sector = LittleShort(short(sides[i].sector - sectors));
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uppercopy (msd.toptexture, GetTextureName (sides[i].GetTexture(side_t::top)));
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uppercopy (msd.bottomtexture, GetTextureName (sides[i].GetTexture(side_t::bottom)));
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