- remove the 'F' prefix from the floating point access function to the sidedef texture info, now that the fixed point versions are gone.

This commit is contained in:
Christoph Oelckers 2016-04-23 10:55:55 +02:00
commit 35a6994d0a
8 changed files with 41 additions and 41 deletions

View file

@ -318,7 +318,7 @@ void R_RenderMaskedSegRange (drawseg_t *ds, int x1, int x2)
// find positioning
texheight = tex->GetScaledHeightDouble();
texheightscale = fabs(curline->sidedef->GetTextureYScaleF(side_t::mid));
texheightscale = fabs(curline->sidedef->GetTextureYScale(side_t::mid));
if (texheightscale != 1)
{
texheight = texheight / texheightscale;
@ -332,7 +332,7 @@ void R_RenderMaskedSegRange (drawseg_t *ds, int x1, int x2)
dc_texturemid = MIN(frontsector->GetPlaneTexZF(sector_t::ceiling), backsector->GetPlaneTexZF(sector_t::ceiling));
}
rowoffset = curline->sidedef->GetTextureYOffsetF(side_t::mid);
rowoffset = curline->sidedef->GetTextureYOffset(side_t::mid);
if (!(curline->linedef->flags & ML_WRAP_MIDTEX) &&
!(curline->sidedef->Flags & WALLF_WRAP_MIDTEX))
@ -599,12 +599,12 @@ void R_RenderFakeWall(drawseg_t *ds, int x1, int x2, F3DFloor *rover)
scaledside = rover->master->sidedef[0];
scaledpart = side_t::mid;
}
xscale = FLOAT2FIXED(rw_pic->Scale.X * scaledside->GetTextureXScaleF(scaledpart));
yscale = rw_pic->Scale.Y * scaledside->GetTextureYScaleF(scaledpart);
xscale = FLOAT2FIXED(rw_pic->Scale.X * scaledside->GetTextureXScale(scaledpart));
yscale = rw_pic->Scale.Y * scaledside->GetTextureYScale(scaledpart);
double rowoffset = curline->sidedef->GetTextureYOffsetF(side_t::mid) + rover->master->sidedef[0]->GetTextureYOffsetF(side_t::mid);
double rowoffset = curline->sidedef->GetTextureYOffset(side_t::mid) + rover->master->sidedef[0]->GetTextureYOffset(side_t::mid);
double planez = rover->model->GetPlaneTexZF(sector_t::ceiling);
rw_offset = FLOAT2FIXED(curline->sidedef->GetTextureXOffsetF(side_t::mid) + rover->master->sidedef[0]->GetTextureXOffsetF(side_t::mid));
rw_offset = FLOAT2FIXED(curline->sidedef->GetTextureXOffset(side_t::mid) + rover->master->sidedef[0]->GetTextureXOffset(side_t::mid));
if (rowoffset < 0)
{
rowoffset += rw_pic->GetHeight();
@ -2026,10 +2026,10 @@ void R_NewWall (bool needlights)
if (linedef->special != Line_Horizon)
{
midtexture = TexMan(sidedef->GetTexture(side_t::mid), true);
rw_offset_mid = FLOAT2FIXED(sidedef->GetTextureXOffsetF(side_t::mid));
rowoffset = sidedef->GetTextureYOffsetF(side_t::mid);
rw_midtexturescalex = sidedef->GetTextureXScaleF(side_t::mid);
rw_midtexturescaley = sidedef->GetTextureYScaleF(side_t::mid);
rw_offset_mid = FLOAT2FIXED(sidedef->GetTextureXOffset(side_t::mid));
rowoffset = sidedef->GetTextureYOffset(side_t::mid);
rw_midtexturescalex = sidedef->GetTextureXScale(side_t::mid);
rw_midtexturescaley = sidedef->GetTextureYScale(side_t::mid);
yrepeat = midtexture->Scale.Y * rw_midtexturescaley;
if (yrepeat >= 0)
{ // normal orientation
@ -2181,10 +2181,10 @@ void R_NewWall (bool needlights)
{ // top texture
toptexture = TexMan(sidedef->GetTexture(side_t::top), true);
rw_offset_top = FLOAT2FIXED(sidedef->GetTextureXOffsetF(side_t::top));
rowoffset = sidedef->GetTextureYOffsetF(side_t::top);
rw_toptexturescalex =sidedef->GetTextureXScaleF(side_t::top);
rw_toptexturescaley =sidedef->GetTextureYScaleF(side_t::top);
rw_offset_top = FLOAT2FIXED(sidedef->GetTextureXOffset(side_t::top));
rowoffset = sidedef->GetTextureYOffset(side_t::top);
rw_toptexturescalex =sidedef->GetTextureXScale(side_t::top);
rw_toptexturescaley =sidedef->GetTextureYScale(side_t::top);
yrepeat = toptexture->Scale.Y * rw_toptexturescaley;
if (yrepeat >= 0)
{ // normal orientation
@ -2226,10 +2226,10 @@ void R_NewWall (bool needlights)
{ // bottom texture
bottomtexture = TexMan(sidedef->GetTexture(side_t::bottom), true);
rw_offset_bottom = FLOAT2FIXED(sidedef->GetTextureXOffsetF(side_t::bottom));
rowoffset = sidedef->GetTextureYOffsetF(side_t::bottom);
rw_bottomtexturescalex = sidedef->GetTextureXScaleF(side_t::bottom);
rw_bottomtexturescaley = sidedef->GetTextureYScaleF(side_t::bottom);
rw_offset_bottom = FLOAT2FIXED(sidedef->GetTextureXOffset(side_t::bottom));
rowoffset = sidedef->GetTextureYOffset(side_t::bottom);
rw_bottomtexturescalex = sidedef->GetTextureXScale(side_t::bottom);
rw_bottomtexturescaley = sidedef->GetTextureYScale(side_t::bottom);
yrepeat = bottomtexture->Scale.Y * rw_bottomtexturescaley;
if (yrepeat >= 0)
{ // normal orientation
@ -2301,9 +2301,9 @@ void R_NewWall (bool needlights)
if (needlights && (segtextured || (backsector && IsFogBoundary(frontsector, backsector))))
{
lwallscale =
midtex ? (midtex->Scale.X * sidedef->GetTextureXScaleF(side_t::mid)) :
toptexture ? (toptexture->Scale.X * sidedef->GetTextureXScaleF(side_t::top)) :
bottomtexture ? (bottomtexture->Scale.X * sidedef->GetTextureXScaleF(side_t::bottom)) :
midtex ? (midtex->Scale.X * sidedef->GetTextureXScale(side_t::mid)) :
toptexture ? (toptexture->Scale.X * sidedef->GetTextureXScale(side_t::top)) :
bottomtexture ? (bottomtexture->Scale.X * sidedef->GetTextureXScale(side_t::bottom)) :
1.;
PrepWall (swall, lwall, sidedef->TexelLength * lwallscale, WallC.sx1, WallC.sx2);
@ -2387,7 +2387,7 @@ void R_StoreWallRange (int start, int stop)
R_NewWall (true);
}
rw_offset = FLOAT2FIXED(sidedef->GetTextureXOffsetF(side_t::mid));
rw_offset = FLOAT2FIXED(sidedef->GetTextureXOffset(side_t::mid));
rw_light = rw_lightleft + rw_lightstep * (start - WallC.sx1);
ds_p->CurrentPortalUniq = CurrentPortalUniq;
@ -2516,8 +2516,8 @@ void R_StoreWallRange (int start, int stop)
lwal = (fixed_t *)(openings + ds_p->maskedtexturecol);
swal = (float *)(openings + ds_p->swall);
FTexture *pic = TexMan(sidedef->GetTexture(side_t::mid), true);
double yscale = pic->Scale.X * sidedef->GetTextureYScaleF(side_t::mid);
fixed_t xoffset = FLOAT2FIXED(sidedef->GetTextureXOffsetF(side_t::mid));
double yscale = pic->Scale.X * sidedef->GetTextureYScale(side_t::mid);
fixed_t xoffset = FLOAT2FIXED(sidedef->GetTextureXOffset(side_t::mid));
if (pic->bWorldPanning)
{