Updated for scripting branch merge.

This commit is contained in:
MajorCooke 2016-02-04 22:41:02 -06:00
commit 35b7a5ccc1
11 changed files with 61 additions and 10 deletions

View file

@ -1041,6 +1041,7 @@ public:
SDWORD reactiontime; // if non 0, don't attack yet; used by
// player to freeze a bit after teleporting
SDWORD threshold; // if > 0, the target will be chased
SDWORD DefThreshold; // [MC] Default threshold which the actor will reset its threshold to after switching targets
// no matter what (even if shot)
player_t *player; // only valid if type of APlayerPawn
TObjPtr<AActor> LastLookActor; // Actor last looked for (if TIDtoHate != 0)