Updated for scripting branch merge.
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35b7a5ccc1
11 changed files with 61 additions and 10 deletions
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@ -1041,6 +1041,7 @@ public:
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SDWORD reactiontime; // if non 0, don't attack yet; used by
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// player to freeze a bit after teleporting
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SDWORD threshold; // if > 0, the target will be chased
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SDWORD DefThreshold; // [MC] Default threshold which the actor will reset its threshold to after switching targets
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// no matter what (even if shot)
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player_t *player; // only valid if type of APlayerPawn
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TObjPtr<AActor> LastLookActor; // Actor last looked for (if TIDtoHate != 0)
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