Update ZVulkan

This commit is contained in:
Magnus Norddahl 2023-09-03 05:03:07 +02:00
commit 35c2a4fca4
3 changed files with 8 additions and 7 deletions

View file

@ -1459,12 +1459,12 @@ PipelineBarrier& PipelineBarrier::AddBuffer(VulkanBuffer* buffer, VkDeviceSize o
return *this;
}
PipelineBarrier& PipelineBarrier::AddImage(VulkanImage* image, VkImageLayout oldLayout, VkImageLayout newLayout, VkAccessFlags srcAccessMask, VkAccessFlags dstAccessMask, VkImageAspectFlags aspectMask, int baseMipLevel, int levelCount)
PipelineBarrier& PipelineBarrier::AddImage(VulkanImage* image, VkImageLayout oldLayout, VkImageLayout newLayout, VkAccessFlags srcAccessMask, VkAccessFlags dstAccessMask, VkImageAspectFlags aspectMask, int baseMipLevel, int levelCount, int baseArrayLayer, int layerCount)
{
return AddImage(image->image, oldLayout, newLayout, srcAccessMask, dstAccessMask, aspectMask, baseMipLevel, levelCount);
return AddImage(image->image, oldLayout, newLayout, srcAccessMask, dstAccessMask, aspectMask, baseMipLevel, levelCount, baseArrayLayer, layerCount);
}
PipelineBarrier& PipelineBarrier::AddImage(VkImage image, VkImageLayout oldLayout, VkImageLayout newLayout, VkAccessFlags srcAccessMask, VkAccessFlags dstAccessMask, VkImageAspectFlags aspectMask, int baseMipLevel, int levelCount)
PipelineBarrier& PipelineBarrier::AddImage(VkImage image, VkImageLayout oldLayout, VkImageLayout newLayout, VkAccessFlags srcAccessMask, VkAccessFlags dstAccessMask, VkImageAspectFlags aspectMask, int baseMipLevel, int levelCount, int baseArrayLayer, int layerCount)
{
VkImageMemoryBarrier barrier = { };
barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
@ -1478,8 +1478,8 @@ PipelineBarrier& PipelineBarrier::AddImage(VkImage image, VkImageLayout oldLayou
barrier.subresourceRange.aspectMask = aspectMask;
barrier.subresourceRange.baseMipLevel = baseMipLevel;
barrier.subresourceRange.levelCount = levelCount;
barrier.subresourceRange.baseArrayLayer = 0;
barrier.subresourceRange.layerCount = 1;
barrier.subresourceRange.baseArrayLayer = baseArrayLayer;
barrier.subresourceRange.layerCount = layerCount;
imageMemoryBarriers.push_back(barrier);
return *this;
}