Made the EventHandler class tree a bit more branchy. Now disallowing creation of Static* via EventHandler.Create.
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7 changed files with 127 additions and 69 deletions
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@ -39,6 +39,7 @@
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#include "d_event.h"
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#include "g_level.h"
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#include "gstrings.h"
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#include "events.h"
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#include "i_system.h"
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#include "m_argv.h"
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@ -1442,6 +1443,8 @@ void P_SpawnSpecials (void)
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break;
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}
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}
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// [ZZ] Loading event hook
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E_MapLoaded();
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// [RH] Start running any open scripts on this map
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FBehavior::StaticStartTypedScripts (SCRIPT_Open, NULL, false);
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}
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