Replaced every remaining instances of the old layer names
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parent
2f5ae3b51e
commit
360ad7a844
15 changed files with 78 additions and 78 deletions
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@ -1131,7 +1131,7 @@ void APowerWeaponLevel2::InitEffect ()
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if (weapon->GetReadyState() != sister->GetReadyState())
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{
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P_SetPsprite(Owner->player, ps_weapon, sister->GetReadyState());
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P_SetPsprite(Owner->player, PSP_WEAPON, sister->GetReadyState());
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}
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}
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@ -1305,15 +1305,15 @@ void APowerTargeter::InitEffect ()
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if (state != nullptr)
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{
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P_SetPsprite(player, ps_targetcenter, state + 0);
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P_SetPsprite(player, ps_targetleft, state + 1);
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P_SetPsprite(player, ps_targetright, state + 2);
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P_SetPsprite(player, PSP_TARGETCENTER, state + 0);
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P_SetPsprite(player, PSP_TARGETLEFT, state + 1);
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P_SetPsprite(player, PSP_TARGETRIGHT, state + 2);
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}
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player->GetPSprite(ps_targetcenter)->x = (160-3);
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player->GetPSprite(ps_targetcenter)->y =
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player->GetPSprite(ps_targetleft)->y =
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player->GetPSprite(ps_targetright)->y = (100-3);
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player->GetPSprite(PSP_TARGETCENTER)->x = (160-3);
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player->GetPSprite(PSP_TARGETCENTER)->y =
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player->GetPSprite(PSP_TARGETLEFT)->y =
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player->GetPSprite(PSP_TARGETRIGHT)->y = (100-3);
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PositionAccuracy ();
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}
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@ -1346,13 +1346,13 @@ void APowerTargeter::DoEffect ()
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{
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if (EffectTics & 32)
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{
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P_SetPsprite(player, ps_targetright, nullptr);
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P_SetPsprite(player, ps_targetleft, state + 1);
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P_SetPsprite(player, PSP_TARGETRIGHT, nullptr);
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P_SetPsprite(player, PSP_TARGETLEFT, state + 1);
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}
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else if (EffectTics & 16)
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{
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P_SetPsprite(player, ps_targetright, state + 2);
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P_SetPsprite(player, ps_targetleft, nullptr);
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P_SetPsprite(player, PSP_TARGETRIGHT, state + 2);
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P_SetPsprite(player, PSP_TARGETLEFT, nullptr);
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}
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}
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}
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@ -1364,9 +1364,9 @@ void APowerTargeter::EndEffect ()
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Super::EndEffect();
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if (Owner != nullptr && Owner->player != nullptr)
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{
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P_SetPsprite (Owner->player, ps_targetcenter, nullptr);
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P_SetPsprite (Owner->player, ps_targetleft, nullptr);
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P_SetPsprite (Owner->player, ps_targetright, nullptr);
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P_SetPsprite (Owner->player, PSP_TARGETCENTER, nullptr);
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P_SetPsprite (Owner->player, PSP_TARGETLEFT, nullptr);
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P_SetPsprite (Owner->player, PSP_TARGETRIGHT, nullptr);
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}
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}
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@ -1376,8 +1376,8 @@ void APowerTargeter::PositionAccuracy ()
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if (player != nullptr)
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{
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player->GetPSprite(ps_targetleft)->x = (160-3) - ((100 - player->mo->accuracy));
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player->GetPSprite(ps_targetright)->x = (160-3)+ ((100 - player->mo->accuracy));
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player->GetPSprite(PSP_TARGETLEFT)->x = (160-3) - ((100 - player->mo->accuracy));
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player->GetPSprite(PSP_TARGETRIGHT)->x = (160-3)+ ((100 - player->mo->accuracy));
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}
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}
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