Replaced every remaining instances of the old layer names

This commit is contained in:
Leonard2 2016-05-27 19:01:03 +02:00
commit 360ad7a844
15 changed files with 78 additions and 78 deletions

View file

@ -1131,7 +1131,7 @@ void APowerWeaponLevel2::InitEffect ()
if (weapon->GetReadyState() != sister->GetReadyState())
{
P_SetPsprite(Owner->player, ps_weapon, sister->GetReadyState());
P_SetPsprite(Owner->player, PSP_WEAPON, sister->GetReadyState());
}
}
@ -1305,15 +1305,15 @@ void APowerTargeter::InitEffect ()
if (state != nullptr)
{
P_SetPsprite(player, ps_targetcenter, state + 0);
P_SetPsprite(player, ps_targetleft, state + 1);
P_SetPsprite(player, ps_targetright, state + 2);
P_SetPsprite(player, PSP_TARGETCENTER, state + 0);
P_SetPsprite(player, PSP_TARGETLEFT, state + 1);
P_SetPsprite(player, PSP_TARGETRIGHT, state + 2);
}
player->GetPSprite(ps_targetcenter)->x = (160-3);
player->GetPSprite(ps_targetcenter)->y =
player->GetPSprite(ps_targetleft)->y =
player->GetPSprite(ps_targetright)->y = (100-3);
player->GetPSprite(PSP_TARGETCENTER)->x = (160-3);
player->GetPSprite(PSP_TARGETCENTER)->y =
player->GetPSprite(PSP_TARGETLEFT)->y =
player->GetPSprite(PSP_TARGETRIGHT)->y = (100-3);
PositionAccuracy ();
}
@ -1346,13 +1346,13 @@ void APowerTargeter::DoEffect ()
{
if (EffectTics & 32)
{
P_SetPsprite(player, ps_targetright, nullptr);
P_SetPsprite(player, ps_targetleft, state + 1);
P_SetPsprite(player, PSP_TARGETRIGHT, nullptr);
P_SetPsprite(player, PSP_TARGETLEFT, state + 1);
}
else if (EffectTics & 16)
{
P_SetPsprite(player, ps_targetright, state + 2);
P_SetPsprite(player, ps_targetleft, nullptr);
P_SetPsprite(player, PSP_TARGETRIGHT, state + 2);
P_SetPsprite(player, PSP_TARGETLEFT, nullptr);
}
}
}
@ -1364,9 +1364,9 @@ void APowerTargeter::EndEffect ()
Super::EndEffect();
if (Owner != nullptr && Owner->player != nullptr)
{
P_SetPsprite (Owner->player, ps_targetcenter, nullptr);
P_SetPsprite (Owner->player, ps_targetleft, nullptr);
P_SetPsprite (Owner->player, ps_targetright, nullptr);
P_SetPsprite (Owner->player, PSP_TARGETCENTER, nullptr);
P_SetPsprite (Owner->player, PSP_TARGETLEFT, nullptr);
P_SetPsprite (Owner->player, PSP_TARGETRIGHT, nullptr);
}
}
@ -1376,8 +1376,8 @@ void APowerTargeter::PositionAccuracy ()
if (player != nullptr)
{
player->GetPSprite(ps_targetleft)->x = (160-3) - ((100 - player->mo->accuracy));
player->GetPSprite(ps_targetright)->x = (160-3)+ ((100 - player->mo->accuracy));
player->GetPSprite(PSP_TARGETLEFT)->x = (160-3) - ((100 - player->mo->accuracy));
player->GetPSprite(PSP_TARGETRIGHT)->x = (160-3)+ ((100 - player->mo->accuracy));
}
}