Replaced every remaining instances of the old layer names
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2f5ae3b51e
commit
360ad7a844
15 changed files with 78 additions and 78 deletions
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@ -219,7 +219,7 @@ DEFINE_ACTION_FUNCTION(AActor, A_ClearFlash)
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if (player == nullptr)
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return 0;
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P_SetPsprite (player, ps_flash, nullptr);
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P_SetPsprite (player, PSP_FLASH, nullptr);
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return 0;
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}
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@ -235,7 +235,7 @@ DEFINE_ACTION_FUNCTION(AActor, A_ShowElectricFlash)
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if (self->player != nullptr)
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{
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P_SetPsprite (self->player, ps_flash, self->player->ReadyWeapon->FindState(NAME_Flash));
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P_SetPsprite (self->player, PSP_FLASH, self->player->ReadyWeapon->FindState(NAME_Flash));
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}
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return 0;
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}
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@ -500,8 +500,8 @@ DEFINE_ACTION_FUNCTION(AActor, A_FireMauler2Pre)
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if (self->player != nullptr)
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{
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self->player->GetPSprite(ps_weapon)->x += pr_mauler2.Random2() / 64.;
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self->player->GetPSprite(ps_weapon)->y += pr_mauler2.Random2() / 64.;
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self->player->GetPSprite(PSP_WEAPON)->x += pr_mauler2.Random2() / 64.;
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self->player->GetPSprite(PSP_WEAPON)->y += pr_mauler2.Random2() / 64.;
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}
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return 0;
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}
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@ -707,7 +707,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_FireGrenade)
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if (!weapon->DepleteAmmo (weapon->bAltFire))
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return 0;
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P_SetPsprite (player, ps_flash, flash, true);
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P_SetPsprite (player, PSP_FLASH, flash, true);
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if (grenadetype != nullptr)
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{
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@ -856,7 +856,7 @@ DEFINE_ACTION_FUNCTION(AActor, A_SelectSigilView)
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return 0;
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}
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pieces = static_cast<ASigil*>(self->player->ReadyWeapon)->NumPieces;
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pspr = self->player->GetPSprite(ps_weapon);
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pspr = self->player->GetPSprite(PSP_WEAPON);
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pspr->SetState(pspr->GetState() + pieces);
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return 0;
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}
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@ -888,7 +888,7 @@ DEFINE_ACTION_FUNCTION(AActor, A_SelectSigilDown)
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{
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pieces = static_cast<ASigil*>(self->player->ReadyWeapon)->NumPieces;
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}
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pspr = self->player->GetPSprite(ps_weapon);
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pspr = self->player->GetPSprite(PSP_WEAPON);
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pspr->SetState(pspr->GetState() + pieces);
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return 0;
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}
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@ -913,7 +913,7 @@ DEFINE_ACTION_FUNCTION(AActor, A_SelectSigilAttack)
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return 0;
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}
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pieces = static_cast<ASigil*>(self->player->ReadyWeapon)->NumPieces;
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pspr = self->player->GetPSprite(ps_weapon);
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pspr = self->player->GetPSprite(PSP_WEAPON);
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pspr->SetState(pspr->GetState() + 4*pieces - 3);
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return 0;
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}
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