Replaced every remaining instances of the old layer names
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2f5ae3b51e
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360ad7a844
15 changed files with 78 additions and 78 deletions
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@ -345,7 +345,7 @@ void cht_DoCheat (player_t *player, int cheat)
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player->mo->DamageType = NAME_None;
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if (player->ReadyWeapon != nullptr)
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{
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P_SetPsprite(player, ps_weapon, player->ReadyWeapon->GetUpState());
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P_SetPsprite(player, PSP_WEAPON, player->ReadyWeapon->GetUpState());
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}
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if (player->morphTics > 0)
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@ -934,8 +934,8 @@ void cht_Take (player_t *player, const char *name, int amount)
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player->ReadyWeapon = nullptr;
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player->PendingWeapon = WP_NOCHANGE;
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P_SetPsprite(player, ps_weapon, nullptr);
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P_SetPsprite(player, ps_flash, nullptr);
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P_SetPsprite(player, PSP_WEAPON, nullptr);
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P_SetPsprite(player, PSP_FLASH, nullptr);
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}
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}
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