Replaced every remaining instances of the old layer names

This commit is contained in:
Leonard2 2016-05-27 19:01:03 +02:00
commit 360ad7a844
15 changed files with 78 additions and 78 deletions

View file

@ -345,7 +345,7 @@ void cht_DoCheat (player_t *player, int cheat)
player->mo->DamageType = NAME_None;
if (player->ReadyWeapon != nullptr)
{
P_SetPsprite(player, ps_weapon, player->ReadyWeapon->GetUpState());
P_SetPsprite(player, PSP_WEAPON, player->ReadyWeapon->GetUpState());
}
if (player->morphTics > 0)
@ -934,8 +934,8 @@ void cht_Take (player_t *player, const char *name, int amount)
player->ReadyWeapon = nullptr;
player->PendingWeapon = WP_NOCHANGE;
P_SetPsprite(player, ps_weapon, nullptr);
P_SetPsprite(player, ps_flash, nullptr);
P_SetPsprite(player, PSP_WEAPON, nullptr);
P_SetPsprite(player, PSP_FLASH, nullptr);
}
}