Compress visualthinker bools into a flags field

This commit is contained in:
Ricardo Luís Vaz Silva 2024-11-12 16:00:41 -03:00
commit 3622e2bb2a
5 changed files with 49 additions and 39 deletions

View file

@ -364,9 +364,9 @@ void P_SpawnParticle(FLevelLocals *Level, const DVector3 &pos, const DVector3 &v
particle->sizestep = sizestep;
particle->texture = texture;
particle->style = style;
particle->Roll = startroll;
particle->RollVel = rollvel;
particle->RollAcc = rollacc;
particle->Roll = (float)startroll;
particle->RollVel = (float)rollvel;
particle->RollAcc = (float)rollacc;
particle->flags = flags;
if(flags & SPF_LOCAL_ANIM)
{
@ -1125,7 +1125,7 @@ int DVisualThinker::GetLightLevel(sector_t* rendersector) const
{
int lightlevel = rendersector->GetSpriteLight();
if (bAddLightLevel)
if (flags & VTF_AddLightLevel)
{
lightlevel += LightLevel;
}
@ -1138,7 +1138,7 @@ int DVisualThinker::GetLightLevel(sector_t* rendersector) const
FVector3 DVisualThinker::InterpolatedPosition(double ticFrac) const
{
if (bDontInterpolate) return FVector3(PT.Pos);
if (flags & VTF_DontInterpolate) return FVector3(PT.Pos);
DVector3 proc = Prev + (ticFrac * (PT.Pos - Prev));
return FVector3(proc);
@ -1147,7 +1147,7 @@ FVector3 DVisualThinker::InterpolatedPosition(double ticFrac) const
float DVisualThinker::InterpolatedRoll(double ticFrac) const
{
if (bDontInterpolate) return PT.Roll;
if (flags & VTF_DontInterpolate) return PT.Roll;
return float(PrevRoll + (PT.Roll - PrevRoll) * ticFrac);
}
@ -1227,9 +1227,9 @@ int DVisualThinker::GetRenderStyle()
float DVisualThinker::GetOffset(bool y) const // Needed for the renderer.
{
if (y)
return (float)(bFlipOffsetY ? Offset.Y : -Offset.Y);
return (float)((flags & VTF_FlipOffsetY) ? Offset.Y : -Offset.Y);
else
return (float)(bFlipOffsetX ? Offset.X : -Offset.X);
return (float)((flags & VTF_FlipOffsetX) ? Offset.X : -Offset.X);
}
void DVisualThinker::Serialize(FSerializer& arc)
@ -1250,14 +1250,9 @@ void DVisualThinker::Serialize(FSerializer& arc)
("translation", Translation)
("cursector", cursector)
("scolor", PT.color)
("flipx", bXFlip)
("flipy", bYFlip)
("dontinterpolate", bDontInterpolate)
("addlightlevel", bAddLightLevel)
("flipoffsetx", bFlipOffsetX)
("flipoffsetY", bFlipOffsetY)
("lightlevel", LightLevel)
("flags", PT.flags);
("flags", PT.flags)
("visualThinkerFlags", flags);
}
@ -1269,6 +1264,7 @@ DEFINE_FIELD_NAMED(DVisualThinker, PT.Roll, Roll);
DEFINE_FIELD_NAMED(DVisualThinker, PT.alpha, Alpha);
DEFINE_FIELD_NAMED(DVisualThinker, PT.texture, Texture);
DEFINE_FIELD_NAMED(DVisualThinker, PT.flags, Flags);
DEFINE_FIELD_NAMED(DVisualThinker, flags, VisualThinkerFlags);
DEFINE_FIELD(DVisualThinker, Prev);
DEFINE_FIELD(DVisualThinker, Scale);
@ -1277,9 +1273,3 @@ DEFINE_FIELD(DVisualThinker, PrevRoll);
DEFINE_FIELD(DVisualThinker, Translation);
DEFINE_FIELD(DVisualThinker, LightLevel);
DEFINE_FIELD(DVisualThinker, cursector);
DEFINE_FIELD(DVisualThinker, bXFlip);
DEFINE_FIELD(DVisualThinker, bYFlip);
DEFINE_FIELD(DVisualThinker, bDontInterpolate);
DEFINE_FIELD(DVisualThinker, bAddLightLevel);
DEFINE_FIELD(DVisualThinker, bFlipOffsetX);
DEFINE_FIELD(DVisualThinker, bFlipOffsetY);