- reverted r2783 because it was causing problems.
SVN r2792 (trunk)
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3 changed files with 2 additions and 14 deletions
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@ -794,15 +794,9 @@ void P_SetupPsprites(player_t *player)
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{
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player->psprites[i].state = NULL;
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}
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// [Spleen] Let P_MovePsprites handle calling P_BringUpWeapon,
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// instead of P_SetupPsprites, to avoid raising it twice in one tic.
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/*
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// Spawn the ready weapon
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player->PendingWeapon = player->ReadyWeapon;
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P_BringUpWeapon (player);
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*/
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}
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//------------------------------------------------------------------------
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