- Fixed: The simulated palette blends when the menu or console are open

were applied even when the status bar wasn't drawn. (In other words, even
  in situations where a real palette blend wouldn't have happened.)


SVN r462 (trunk)
This commit is contained in:
Randy Heit 2007-01-23 01:43:47 +00:00
commit 36839136fb
3 changed files with 5 additions and 2 deletions

View file

@ -3085,7 +3085,7 @@ void M_Drawer ()
PalEntry fade = 0;
const player_t *player = &players[consoleplayer];
if (player->camera != NULL)
if (player->camera != NULL && (gamestate == GS_LEVEL || gamestate == GS_TITLELEVEL))
{
if (player->camera->player != NULL)
{