- Fixed: The simulated palette blends when the menu or console are open
were applied even when the status bar wasn't drawn. (In other words, even in situations where a real palette blend wouldn't have happened.) SVN r462 (trunk)
This commit is contained in:
parent
9b72e34223
commit
36839136fb
3 changed files with 5 additions and 2 deletions
|
|
@ -3085,7 +3085,7 @@ void M_Drawer ()
|
|||
PalEntry fade = 0;
|
||||
|
||||
const player_t *player = &players[consoleplayer];
|
||||
if (player->camera != NULL)
|
||||
if (player->camera != NULL && (gamestate == GS_LEVEL || gamestate == GS_TITLELEVEL))
|
||||
{
|
||||
if (player->camera->player != NULL)
|
||||
{
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue