Merge branch 'master' into scripting
Conflicts: src/thingdef/thingdef_codeptr.cpp
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commit
36974431ba
11 changed files with 6363 additions and 6285 deletions
127
src/p_things.cpp
127
src/p_things.cpp
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@ -678,3 +678,130 @@ void InitSpawnablesFromMapinfo()
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InitClassMap(SpawnableThings, SpawnablesFromMapinfo);
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InitClassMap(StrifeTypes, ConversationIDsFromMapinfo);
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}
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int P_Thing_Warp(AActor *caller, AActor *reference, fixed_t xofs, fixed_t yofs, fixed_t zofs, angle_t angle, int flags)
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{
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if (flags & WARPF_MOVEPTR)
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{
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AActor *temp = reference;
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reference = caller;
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caller = temp;
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}
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fixed_t oldx = caller->x;
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fixed_t oldy = caller->y;
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fixed_t oldz = caller->z;
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if (!(flags & WARPF_ABSOLUTEANGLE))
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{
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angle += (flags & WARPF_USECALLERANGLE) ? caller->angle : reference->angle;
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}
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if (!(flags & WARPF_ABSOLUTEPOSITION))
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{
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if (!(flags & WARPF_ABSOLUTEOFFSET))
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{
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angle_t fineangle = angle >> ANGLETOFINESHIFT;
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fixed_t xofs1 = xofs;
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// (borrowed from A_SpawnItemEx, assumed workable)
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// in relative mode negative y values mean 'left' and positive ones mean 'right'
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// This is the inverse orientation of the absolute mode!
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xofs = FixedMul(xofs1, finecosine[fineangle]) + FixedMul(yofs, finesine[fineangle]);
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yofs = FixedMul(xofs1, finesine[fineangle]) - FixedMul(yofs, finecosine[fineangle]);
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}
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if (flags & WARPF_TOFLOOR)
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{
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// set correct xy
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caller->SetOrigin(
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reference->x + xofs,
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reference->y + yofs,
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reference->z);
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// now the caller's floorz should be appropriate for the assigned xy-position
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// assigning position again with
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if (zofs)
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{
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// extra unlink, link and environment calculation
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caller->SetOrigin(
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caller->x,
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caller->y,
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caller->floorz + zofs);
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}
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else
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{
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// if there is no offset, there should be no ill effect from moving down to the already defined floor
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// A_Teleport does the same thing anyway
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caller->z = caller->floorz;
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}
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}
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else
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{
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caller->SetOrigin(
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reference->x + xofs,
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reference->y + yofs,
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reference->z + zofs);
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}
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}
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else // [MC] The idea behind "absolute" is meant to be "absolute". Override everything, just like A_SpawnItemEx's.
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{
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if (flags & WARPF_TOFLOOR)
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{
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caller->SetOrigin(xofs, yofs, caller->floorz + zofs);
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}
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else
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{
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caller->SetOrigin(xofs, yofs, zofs);
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}
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}
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if ((flags & WARPF_NOCHECKPOSITION) || P_TestMobjLocation(caller))
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{
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if (flags & WARPF_TESTONLY)
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{
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caller->SetOrigin(oldx, oldy, oldz);
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}
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else
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{
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caller->angle = angle;
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if (flags & WARPF_STOP)
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{
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caller->velx = 0;
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caller->vely = 0;
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caller->velz = 0;
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}
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if (flags & WARPF_WARPINTERPOLATION)
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{
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caller->PrevX += caller->x - oldx;
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caller->PrevY += caller->y - oldy;
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caller->PrevZ += caller->z - oldz;
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}
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else if (flags & WARPF_COPYINTERPOLATION)
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{
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caller->PrevX = caller->x + reference->PrevX - reference->x;
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caller->PrevY = caller->y + reference->PrevY - reference->y;
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caller->PrevZ = caller->z + reference->PrevZ - reference->z;
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}
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else if (!(flags & WARPF_INTERPOLATE))
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{
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caller->PrevX = caller->x;
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caller->PrevY = caller->y;
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caller->PrevZ = caller->z;
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}
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if ((flags & WARPF_BOB) && (reference->flags2 & MF2_FLOATBOB))
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{
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caller->z += reference->GetBobOffset();
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}
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}
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return true;
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}
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caller->SetOrigin(oldx, oldy, oldz);
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return false;
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}
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