- fixed: object pointers as array members may not be skipped if they are null.

- changed S_GetMusic to return a const pointer to the actual music name instead of a copy. The only thing this is used for is the savegame code and it has no use for a copy, it can work far more efficiently with a const pointer.
This commit is contained in:
Christoph Oelckers 2016-09-23 21:24:56 +02:00
commit 36bf099d54
4 changed files with 31 additions and 18 deletions

View file

@ -1514,6 +1514,10 @@ FSerializer &Serialize(FSerializer &arc, const char *key, DObject *&value, DObje
}
Serialize(arc, key, ndx, nullptr);
}
else if (!arc.w->inObject())
{
arc.w->Null();
}
}
else
{
@ -1524,30 +1528,40 @@ FSerializer &Serialize(FSerializer &arc, const char *key, DObject *&value, DObje
I_Error("Attempt to read object reference without calling ReadObjects first");
}
auto val = arc.r->FindKey(key);
if (val != nullptr && val->IsInt())
if (val != nullptr)
{
int index = val->GetInt();
if (index == -1)
if (val->IsNull())
{
value = WP_NOCHANGE;
value = nullptr;
return arc;
}
else
else if (val->IsInt())
{
assert(index >= 0 && index < (int)arc.r->mDObjects.Size());
if (index >= 0 && index < (int)arc.r->mDObjects.Size())
int index = val->GetInt();
if (index == -1)
{
value = arc.r->mDObjects[index];
value = WP_NOCHANGE;
}
else
{
assert(false && "invalid object reference");
Printf(TEXTCOLOR_RED "Invalid object reference for '%s'", key);
value = nullptr;
arc.mErrors++;
assert(index >= 0 && index < (int)arc.r->mDObjects.Size());
if (index >= 0 && index < (int)arc.r->mDObjects.Size())
{
value = arc.r->mDObjects[index];
}
else
{
assert(false && "invalid object reference");
Printf(TEXTCOLOR_RED "Invalid object reference for '%s'", key);
value = nullptr;
arc.mErrors++;
if (retcode) *retcode = false;
}
}
return arc;
}
}
else if (!retcode)
if (!retcode)
{
value = nullptr;
}