SVN r51 (trunk)
This commit is contained in:
parent
fa7987005e
commit
36e37becb5
14 changed files with 167 additions and 41 deletions
|
|
@ -262,6 +262,7 @@ void AActor::Serialize (FArchive &arc)
|
|||
<< ceilingz
|
||||
<< dropoffz
|
||||
<< floorsector
|
||||
<< ceilingsector
|
||||
<< radius
|
||||
<< height
|
||||
<< momx
|
||||
|
|
@ -1873,8 +1874,7 @@ void P_ZMovement (AActor *mo)
|
|||
}
|
||||
else
|
||||
{
|
||||
if (mo->floorsector->floorpic == skyflatnum &&
|
||||
!(mo->flags3 & MF3_SKYEXPLODE))
|
||||
if (mo->floorpic == skyflatnum && !(mo->flags3 & MF3_SKYEXPLODE))
|
||||
{
|
||||
// [RH] Just remove the missile without exploding it
|
||||
// if this is a sky floor.
|
||||
|
|
@ -1961,7 +1961,7 @@ void P_ZMovement (AActor *mo)
|
|||
mo->z = mo->ceilingz - mo->height;
|
||||
if (mo->flags2 & MF2_BOUNCETYPE)
|
||||
{ // ceiling bounce
|
||||
mo->FloorBounceMissile (mo->Sector->ceilingplane);
|
||||
mo->FloorBounceMissile (mo->ceilingsector->ceilingplane);
|
||||
return;
|
||||
}
|
||||
if (mo->momz > 0)
|
||||
|
|
@ -1977,8 +1977,7 @@ void P_ZMovement (AActor *mo)
|
|||
{
|
||||
return;
|
||||
}
|
||||
if (!(mo->flags3 & MF3_SKYEXPLODE) &&
|
||||
mo->Sector->ceilingpic == skyflatnum)
|
||||
if (mo->ceilingpic == skyflatnum && !(mo->flags3 & MF3_SKYEXPLODE))
|
||||
{
|
||||
mo->Destroy ();
|
||||
return;
|
||||
|
|
@ -3041,6 +3040,8 @@ AActor *AActor::StaticSpawn (const TypeInfo *type, fixed_t ix, fixed_t iy, fixed
|
|||
actor->ceilingz = actor->Sector->ceilingplane.ZatPoint (ix, iy);
|
||||
actor->floorsector = actor->Sector;
|
||||
actor->floorpic = actor->floorsector->floorpic;
|
||||
actor->ceilingsector = actor->Sector;
|
||||
actor->ceilingpic = actor->ceilingsector->ceilingpic;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
@ -3050,6 +3051,8 @@ AActor *AActor::StaticSpawn (const TypeInfo *type, fixed_t ix, fixed_t iy, fixed
|
|||
actor->ceilingz = tmfceilingz;
|
||||
actor->floorpic = tmffloorpic;
|
||||
actor->floorsector = tmffloorsector;
|
||||
actor->ceilingpic = tmfceilingpic;
|
||||
actor->ceilingsector = tmfceilingsector;
|
||||
}
|
||||
|
||||
actor->SpawnPoint[0] = ix >> FRACBITS;
|
||||
|
|
@ -3143,6 +3146,7 @@ void AActor::HandleSpawnFlags ()
|
|||
if (SpawnFlags & MTF_FRIENDLY)
|
||||
{
|
||||
flags |= MF_FRIENDLY;
|
||||
// Friendlies don't count as kills!
|
||||
if (flags & MF_COUNTKILL)
|
||||
{
|
||||
flags &= ~MF_COUNTKILL;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue