- replaced wadlist_t with an array of FStrings and added a list parameter to
everything that eventually calls D_AddFile. Also create the list of files loaded on the command line separately to allow further checks on them. SVN r2072 (trunk)
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7 changed files with 93 additions and 86 deletions
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@ -484,7 +484,7 @@ static int CheckIWAD (const char *doomwaddir, WadStuff *wads)
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//
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//==========================================================================
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static EIWADType IdentifyVersion (const char *zdoom_wad)
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static EIWADType IdentifyVersion (TArray<FString> &wadfiles, const char *zdoom_wad)
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{
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WadStuff wads[countof(IWADNames)];
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size_t foundwads[NUM_IWAD_TYPES] = { 0 };
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@ -630,14 +630,14 @@ static EIWADType IdentifyVersion (const char *zdoom_wad)
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exit (0);
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// zdoom.pk3 must always be the first file loaded and the IWAD second.
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D_AddFile (zdoom_wad);
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D_AddFile (wadfiles, zdoom_wad);
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if (wads[pickwad].Type == IWAD_HexenDK)
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{ // load hexen.wad before loading hexdd.wad
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D_AddFile (wads[foundwads[IWAD_Hexen]-1].Path);
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D_AddFile (wadfiles, wads[foundwads[IWAD_Hexen]-1].Path);
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}
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D_AddFile (wads[pickwad].Path);
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D_AddFile (wadfiles, wads[pickwad].Path);
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if (wads[pickwad].Type == IWAD_Strife)
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{ // Try to load voices.wad along with strife1.wad
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@ -653,16 +653,16 @@ static EIWADType IdentifyVersion (const char *zdoom_wad)
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path = FString (wads[pickwad].Path.GetChars(), lastslash + 1);
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}
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path += "voices.wad";
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D_AddFile (path);
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D_AddFile (wadfiles, path);
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}
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return wads[pickwad].Type;
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}
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const IWADInfo *D_FindIWAD(const char *basewad)
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const IWADInfo *D_FindIWAD(TArray<FString> &wadfiles, const char *basewad)
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{
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EIWADType iwadType = IdentifyVersion(basewad);
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EIWADType iwadType = IdentifyVersion(wadfiles, basewad);
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gameiwad = iwadType;
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const IWADInfo *iwad_info = &IWADInfos[iwadType];
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I_SetIWADInfo(iwad_info);
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